Weiqin Chen

This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.

Known people with the same name:

Bibliography

2023
Open Problems and Modern Solutions for Deep Reinforcement Learning.
CoRR, 2023

2022
Numerical simulation for the motions of nonautonomous solitary waves of a variable-coefficient forced Burgers equation via the lattice Boltzmann method.
CoRR, 2022

The Usability of Training Apps for Older Adults - A Heuristic Evaluation.
Proceedings of the HCI International 2022 - Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging, 2022

Designing and Developing a Web Application of Food Products Focusing on Plant-Based Diets for Better Health.
Proceedings of the HCI International 2022 - Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging, 2022

2020
Making context the central concept in privacy engineering.
Res. Pract. Technol. Enhanc. Learn., 2020

An Immersive Virtual Reality Exergame for People with Parkinson's Disease.
Proceedings of the Computers Helping People with Special Needs, 2020

Towards Personalized XR Training and Rehabilitation Applications for Older adults.
Proceedings of the DSAI 2020: 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2020

2019
Knowledge-Aware Learning Analytics for Smart Learning.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 23rd International Conference KES-2019, 2019

2018
Privacy and data protection in learning analytics should be motivated by an educational maxim - towards a proposal.
Res. Pract. Technol. Enhanc. Learn., 2018

Tangible User Interface for Social Interactions for the Elderly: A Review of Literature.
Adv. Hum. Comput. Interact., 2018

Using MOOCs to Promote Digital Accessibility and Universal Design, the MOOCAP Experience.
Proceedings of the Transforming our World Through Design, Diversity and Education, 2018

A Mobile App Supporting Exercise Adherence for People with Parkinson's Disease.
Proceedings of the Computers Helping People with Special Needs, 2018

2017
Guest Editorial: "HOW" to Design, Implement and Evaluate the Flipped Classroom?
J. Educ. Technol. Soc., 2017

How Accessible is Weibo for People with Visual Impairments?
Proceedings of the Harnessing the Power of Technology to Improve Lives, 2017

2015
Automatic Quiz Generation for the Elderly.
Proceedings of the Assistive Technology, 2015

2012
Workflow Partitioning for Offline Distributed Execution on Mobile Devices.
Proceedings of the CAiSE'12 Forum at the 24<sup>th</sup> International Conference on Advanced Information Systems Engineering (CAiSE), 2012

2011
Research of multi-variable coupling system based on parameter adjusting fuzzy PI method.
Proceedings of the Eighth International Conference on Fuzzy Systems and Knowledge Discovery, 2011

2008
Agent Architecture in Social Games - The Implementation of Subsumption Architecture in Diplomacy.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008

2007
Understanding pair-programming from a socio-cultural perspective.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

2006
Building UML Models Collaboratively.
Proceedings of the WEBIST 2006, 2006

2005
Learning OO with Peers.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005


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