Wen Tang

According to our database1, Wen Tang authored at least 61 papers between 1998 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2018
OpenGL|D - An Alternative Approach to Multi-user Architecture.
Trans. Computational Science, 2018

SLAM-based dense surface reconstruction in monocular Minimally Invasive Surgery and its application to Augmented Reality.
Computer Methods and Programs in Biomedicine, 2018

Towards Generating Stylistic Dialogues for Narratives Using Data-Driven Approaches.
Proceedings of the Interactive Storytelling, 2018

Structured Analysis Dictionary Learning for Image Classification.
Proceedings of the 2018 IEEE International Conference on Acoustics, 2018

2017
Semantic Augmented Reality Environment with Material-Aware Physical Interactions.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Recent Developments and Future Challenges in Medical Mixed Reality.
Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, 2017

A 3D Tube-Object Centerline Extraction Algorithm Based on Steady Fluid Dynamics.
Proceedings of the Image and Graphics - 9th International Conference, 2017

An Efficient Human Body Contour Extraction Method for Mobile Apps.
Proceedings of the E-Learning and Games - 11th International Conference, 2017

Snow White Is Missing: An Interactive Locative Story for Dementia Patients.
Proceedings of the E-Learning and Games - 11th International Conference, 2017

An Improved Augmented Reality Registration Method Based on Visual SLAM.
Proceedings of the E-Learning and Games - 11th International Conference, 2017

OpenGLD - A Multi-user Single State Architecture for Multiplayer Game Development.
Proceedings of the 2017 International Conference on Cyberworlds, 2017

A Stable and Accurate Marker-Less Augmented Reality Registration Method.
Proceedings of the 2017 International Conference on Cyberworlds, 2017

2016
Accelerating Irregular Computation in Massive Short Reads Mapping on FPGA Co-Processor.
IEEE Trans. Parallel Distrib. Syst., 2016

Interactive thin elastic materials.
Journal of Visualization and Computer Animation, 2016

Position based balloon angioplasty.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

Fire and Gas Detection Mapping using Volumetric Rendering.
Proceedings of the Computer Graphics & Visual Computing, 2016

Analysis dictionary learning for scene classification.
Proceedings of the IEEE Statistical Signal Processing Workshop, 2016

A topological collapse for document summarization.
Proceedings of the 17th IEEE International Workshop on Signal Processing Advances in Wireless Communications, 2016

F-recursive binary tree.
Proceedings of the 12th International Conference on Natural Computation, 2016

Cross-Platform Cloth Simulation API for Games.
Proceedings of the E-Learning and Games - 10th International Conference, 2016

EDTree: Emotional Dialogue Trees for Game Based Training.
Proceedings of the E-Learning and Games - 10th International Conference, 2016

Ubiquitous Gaming Interaction Design Workshop.
Proceedings of the HCI 2016, 2016

MathRun: An Adaptive Mental Arithmetic Game Using A Quantitative Performance Model.
Proceedings of the HCI 2016, 2016

2015
Cute Balloons with Thickness.
Proceedings of the Image and Graphics - 8th International Conference, 2015

Modeling and Simulation of Multi-frictional Interaction Between Guidewire and Vasculature.
Proceedings of the Image and Graphics - 8th International Conference, 2015

2014
Constraint-Based Soft Tissue Simulation for Virtual Surgical Training.
IEEE Trans. Biomed. Engineering, 2014

Interactive and Scalable Cloth Simulation API for Games.
Proceedings of the Theory and Practice of Computer Graphics, 2014

Sensitivity of RADARSAT-2 quad polarimetric and simulated compact polarimetric parameters to soil moisture and freeze/thaw state in southwest Ontario.
Proceedings of the 2014 IEEE Geoscience and Remote Sensing Symposium, 2014

Accelerating massive short reads mapping for next generation sequencing (abstract only).
Proceedings of the 2014 ACM/SIGDA International Symposium on Field-Programmable Gate Arrays, 2014

2013
Fuzzy risk evaluation of industrial technology innovation strategic alliances.
Proceedings of the 10th International Conference on Fuzzy Systems and Knowledge Discovery, 2013

2012
A Stable and Real-Time Nonlinear Elastic Approach to Simulating Guidewire and Catheter Insertions Based on Cosserat Rod.
IEEE Trans. Biomed. Engineering, 2012

Real-time simulation of long thin flexible objects in interactivevirtual environments.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Simulation of deformable solids in interactive virtual reality applications.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Building a web collection for online surveillance of U.S. domestic terrorism.
Proceedings of the 2012 IEEE International Conference on Intelligence and Security Informatics, 2012

Investigating Memory Optimization of Hash-index for Next Generation Sequencing on Multi-core Architecture.
Proceedings of the 26th IEEE International Parallel and Distributed Processing Symposium Workshops & PhD Forum, 2012

Mining Protocol State Machines by Interactive Grammar Inference.
Proceedings of the Third International Conference on Digital Manufacturing & Automation, 2012

A coarse-grained stream architecture for cryo-electron microscopy images 3D reconstruction.
Proceedings of the ACM/SIGDA 20th International Symposium on Field Programmable Gate Arrays, 2012

Accelerating Millions of Short Reads Mapping on a Heterogeneous Architecture with FPGA Accelerator.
Proceedings of the 2012 IEEE 20th Annual International Symposium on Field-Programmable Custom Computing Machines, 2012

A service integrity assurance framework for cloud computing based on MapReduce.
Proceedings of the 2nd IEEE International Conference on Cloud Computing and Intelligence Systems, 2012

2011
A real-time 3D motion planning and simulation scheme for nonholonomic systems.
Simulation Modelling Practice and Theory, 2011

A new approach to haptic rendering of guidewires for use in minimally invasive surgical simulation.
Journal of Visualization and Computer Animation, 2011

Motion Capture of Hand Movements Using Stereo Vision for Minimally Invasive Vascular Interventions.
Proceedings of the Sixth International Conference on Image and Graphics, 2011

An Interactive 3D Preoperative Planning and Training System for Minimally Invasive Vascular Surgery.
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011

2010
A realistic elastic rod model for real-time simulation of minimally invasive vascular interventions.
The Visual Computer, 2010

2009
Fast and Accurate Finite Element Method for Deformation Animations.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2009

2007
Automatic expressive deformations for implying and stylizing motion.
The Visual Computer, 2007

2006
Statistical inference of chromosomal homology based on gene colinearity and applications to Arabidopsis and rice.
BMC Bioinformatics, 2006

DRTF: a database of rice transcription factors.
Bioinformatics, 2006

Expressive and Dynamic Deformation of Animated Computer-Generated Characters.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2006

Evolving Body Kinematics for Virtual Characters.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2006

Adaptive Social Skills for Robots Interacting with Virtual Characters in Real Worlds.
Proceedings of the 15th IEEE International Symposium on Robot and Human Interactive Communication, 2006

Automatic expressive deformations for stylizing motion.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

2005
Managing Trust in Peer-to-Peer Networks.
JDIM, 2005

Multi-agent Animation Techniques for Traffic Simulation in Urban Environment.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

2004
Modelling and Animating 3D Cartoon Hair.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Behaviour Based Motion Simulation for Fire Evacuation Procedures.
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004

Modelling and Animating Cartoon Hair with NURBS Surfaces.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Real-time Crowd Movement On Large Scale Terrains.
Proceedings of the Theory and Practice of Computer Graphics 2003 (TPCG 2003), 2003

2002
Simulating Virtual Character's Learning Behaviour as An Evolutionary Process Using Genetic Algorithms.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

1999
A constrained inverse kinematics technique for real-time motion capture animation.
The Visual Computer, 1999

1998
Real-Time Inverse Kinematics through Constrained Dynamics.
Proceedings of the Modelling and Motion Capture Techniques for Virtual Environments, 1998


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