Tao Ruan Wan

According to our database1, Tao Ruan Wan authored at least 32 papers between 2002 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Self-supervised monocular image depth learning and confidence estimation.
Neurocomputing, 2020

2019
Object registration in semi-cluttered and partial-occluded scenes for augmented reality.
Multimedia Tools Appl., 2019

New haptic syringe device for virtual angiography training.
Computers & Graphics, 2019

2018
Context-Aware Mixed Reality: A Framework for Ubiquitous Interaction.
CoRR, 2018

SLAM-based dense surface reconstruction in monocular Minimally Invasive Surgery and its application to Augmented Reality.
Computer Methods and Programs in Biomedicine, 2018

2017
Augmented Reality for Depth Cues in Monocular Minimally Invasive Surgery.
CoRR, 2017

The Analysis and Creation of Mogao Caves' Three-Dimensional Model.
Proceedings of the E-Learning and Games - 11th International Conference, 2017

An Efficient Human Body Contour Extraction Method for Mobile Apps.
Proceedings of the E-Learning and Games - 11th International Conference, 2017

An Improved Augmented Reality Registration Method Based on Visual SLAM.
Proceedings of the E-Learning and Games - 11th International Conference, 2017

A Stable and Accurate Marker-Less Augmented Reality Registration Method.
Proceedings of the 2017 International Conference on Cyberworlds, 2017

2016
Interactive thin elastic materials.
Journal of Visualization and Computer Animation, 2016

Cross-Platform Cloth Simulation API for Games.
Proceedings of the E-Learning and Games - 10th International Conference, 2016

2014
Constraint-Based Soft Tissue Simulation for Virtual Surgical Training.
IEEE Trans. Biomed. Engineering, 2014

Interactive and Scalable Cloth Simulation API for Games.
Proceedings of the Theory and Practice of Computer Graphics, 2014

2012
A Stable and Real-Time Nonlinear Elastic Approach to Simulating Guidewire and Catheter Insertions Based on Cosserat Rod.
IEEE Trans. Biomed. Engineering, 2012

Automatic Reconstruction Of 3D Environment Using Real Terrain Data And Satellite Images.
Intelligent Automation & Soft Computing, 2012

Real-time simulation of long thin flexible objects in interactivevirtual environments.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Simulation of deformable solids in interactive virtual reality applications.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

2011
A real-time 3D motion planning and simulation scheme for nonholonomic systems.
Simulation Modelling Practice and Theory, 2011

Health course module in virtual world.
Proceedings of the First World Conference on Information Technology, 2011

A new approach to haptic rendering of guidewires for use in minimally invasive surgical simulation.
Journal of Visualization and Computer Animation, 2011

Motion Capture of Hand Movements Using Stereo Vision for Minimally Invasive Vascular Interventions.
Proceedings of the Sixth International Conference on Image and Graphics, 2011

An Interactive 3D Preoperative Planning and Training System for Minimally Invasive Vascular Surgery.
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011

2010
Urban flood risk analysis for determining optimal flood protection levels based on digital terrain model and flood spreading model.
The Visual Computer, 2010

A realistic elastic rod model for real-time simulation of minimally invasive vascular interventions.
The Visual Computer, 2010

2009
Fast and Accurate Finite Element Method for Deformation Animations.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2009

2007
A Real-time Dynamic Simulation Scheme for Large-Scale Flood Hazard Using 3D Real World Data.
Proceedings of the 11th International Conference on Information Visualisation, 2007

2005
A Motion Constraint Dynamic Path Planning Algorithm for Multi-Agent Simulations.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Multi-agent Animation Techniques for Traffic Simulation in Urban Environment.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

2003
Real-time Path Planning for Navigation in Unknown Environment.
Proceedings of the Theory and Practice of Computer Graphics 2003 (TPCG 2003), 2003

Real-time Crowd Movement On Large Scale Terrains.
Proceedings of the Theory and Practice of Computer Graphics 2003 (TPCG 2003), 2003

2002
Simulating Virtual Character's Learning Behaviour as An Evolutionary Process Using Genetic Algorithms.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002


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