Wenfeng Hu

Orcid: 0000-0003-3833-0358

According to our database1, Wenfeng Hu authored at least 62 papers between 2008 and 2026.

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Bibliography

2026
Resilient Output Regulation of Discrete-Time Heterogeneous Multiagent Systems With Malicious Agents.
IEEE Trans. Control. Netw. Syst., March, 2026

Fully distributed event-triggered consensus of linear multiagent systems with multiplicative faults.
Trans. Inst. Meas. Control, 2026

Multiple task nonparallel embedded matrix machine and its application in multi-objective fault diagnosis.
Eng. Appl. Artif. Intell., 2026

2025
Event-based reinforcement learning algorithm for dynamic resource allocation in smart grid.
Int. J. Syst. Sci., July, 2025

Consensus of Double-Integrator Multiagent Systems Under Disturbances: Two Types of PI-Based Protocols.
IEEE Syst. J., March, 2025

Adaptive Event-Triggered Output Synchronization of Heterogeneous Multiagent Systems: A Model-Free Reinforcement Learning Approach.
IEEE Trans. Signal Inf. Process. over Networks, 2025

2024
Performance Guaranteed Consensus Tracking for Double-Integrator Multiagent Systems via High-Dimensional Error Norm Specification.
IEEE Trans. Ind. Informatics, September, 2024

Prescribed Performance Control for Double-Integrator Multi-Agent Systems: A Unified Event- Triggered Consensus Framework.
IEEE Trans. Circuits Syst. I Regul. Pap., September, 2024

Event-Triggered Consensus of Multiagent Systems With Prescribed Performance.
IEEE Trans. Autom. Control., August, 2024

Robust <i>H<sub>∞</sub></i> consensus for uncertain linear multi-agent systems on directed topologies: A dynamic event-triggered strategy.
Trans. Inst. Meas. Control, 2024

A train dispatching model in case of segment blockages by integrating the prediction of delay propagation.
Neural Comput. Appl., 2024

TDA-Net: Two-Branch Deformable and Atrous Network for Estimating Aboveground Biomass in Rubber Plantations.
IEEE Geosci. Remote. Sens. Lett., 2024

Quantized cooperative output regulation of continuous-time multi-agent systems over switching graph.
Kybernetika, 2024

Leader-following consensus for linear multi-agent systems with transient performance improvement: A reset control approach.
J. Frankl. Inst., 2024

Predefined-Time Consensus of High-Order Integrator Multi-Agent Systems With Prescribed Output-Norm Constraints.
IEEE Control. Syst. Lett., 2024

Data-Driven Model-Free Event-Triggered Distributed Adaptive Observer for Multiagent Systems Using Experience Replay.
Proceedings of the 14th Asian Control Conference, 2024

Formation of Second-Order Multi-Agent Systems via Reset Control.
Proceedings of the 14th Asian Control Conference, 2024

2023
Leader-following consensus of linear multi-agent systems via reset control: A time-varying systems approach.
Autom., March, 2023

2022
Containment Control of Double-Integrator Multi-Agent Systems With Time-Varying Delays.
IEEE Trans. Netw. Sci. Eng., 2022

Bipartite containment control of multi-agent systems with multiple leader groups.
Trans. Inst. Meas. Control, 2022

Reset control for consensus of double-integrator multi-agent systems.
Autom., 2022

A reset control approach to consensus of first-order discrete-time multi-agent systems.
Proceedings of the 17th IEEE International Conference on Control & Automation, 2022

2021
Bipartite consensus of double-integrator multi-agent systems with nonuniform communication time delays.
Neural Comput. Appl., 2021

A Survey of Event-triggered Control for Nonlinear Multiagent Systems with Guaranteed Steady-State Performance.
CoRR, 2021

Moving Block System based Dispatching Method with Optimized Speed in case of Segment Blockages.
Proceedings of the IEEE 2nd International Conference on Digital Twins and Parallel Intelligence, 2021

2020
A Distributed Dynamic Event-Triggered Control Approach to Consensus of Linear Multiagent Systems With Directed Networks.
IEEE Trans. Cybern., 2020

Rotating consensus control of double-integrator multi-agent systems with event-based communication.
Sci. China Inf. Sci., 2020

Ensemble-based Synthetic Data Synthesis for Federated QoE Modeling.
Proceedings of the 6th IEEE Conference on Network Softwarization, 2020

Consensus of Double-Integrator Multi-Agent Systems with Directed Networks and Nonuniform Communication Time Delays.
Proceedings of the 16th IEEE International Conference on Control & Automation, 2020

2019
Event-Triggered Cooperative Output Regulation of Linear Multi-Agent Systems Under Jointly Connected Topologies.
IEEE Trans. Autom. Control., 2019

Distributed rotating formation control of second-order leader-following multi-agent systems with nonuniform delays.
J. Frankl. Inst., 2019

A novel fault diagnosis technique for wind turbine gearbox.
Appl. Soft Comput., 2019

Bipartite Consensus for a Class of Double-Integrator Multi-Agent Systems with Antagonistic Interactions.
Proceedings of the IEEE/ASME International Conference on Advanced Intelligent Mechatronics, 2019

Intelligent Medical Insurance Supervision System.
Proceedings of the 18th IEEE/ACIS International Conference on Computer and Information Science, 2019

Research on Trajectory Algorithm of The Arrow Based on Game Engine.
Proceedings of the 18th IEEE/ACIS International Conference on Computer and Information Science, 2019

2018
Cooperative Output Regulation of Linear Multi-Agent Systems by Intermittent Communication: A Unified Framework of Time- and Event-Triggering Strategies.
IEEE Trans. Autom. Control., 2018

Robust cooperative output regulation of heterogeneous uncertain linear multi-agent systems by intermittent communication.
J. Frankl. Inst., 2018

A Data-Driven Fault Diagnosis Method for Static Processes with Periodic Disturbances.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2018

Chemistry Experiment Simulation based on Game Engine.
Proceedings of the 17th IEEE/ACIS International Conference on Computer and Information Science, 2018

Large-scale realistic cloud rendering based on game engine.
Proceedings of the 17th IEEE/ACIS International Conference on Computer and Information Science, 2018

Electromagnetism Experiment Simulation Based on Game Engine.
Proceedings of the 17th IEEE/ACIS International Conference on Computer and Information Science, 2018

Game Based Optical Experiment Simulation.
Proceedings of the 17th IEEE/ACIS International Conference on Computer and Information Science, 2018

3D Model Dynamic Perforation Simulation Based on Game Engine.
Proceedings of the 17th IEEE/ACIS International Conference on Computer and Information Science, 2018

2017
Output Consensus of Heterogeneous Linear Multi-Agent Systems by Distributed Event-Triggered/Self-Triggered Strategy.
IEEE Trans. Cybern., 2017

Cooperative Output Regulation of Heterogeneous Linear Multi-Agent Systems by Event-Triggered Control.
IEEE Trans. Cybern., 2017

Enhanced Experience Replay Generation for Efficient Reinforcement Learning.
CoRR, 2017

Cooperative output regulation of linear multi-agent systems with an event-triggered adaptive distributed observer.
Proceedings of the 13th IEEE International Conference on Control & Automation, 2017

Game special effect simulation based on particle system of Unity3D.
Proceedings of the 16th IEEE/ACIS International Conference on Computer and Information Science, 2017

Analysis about serious game innovation on mobile devices.
Proceedings of the 16th IEEE/ACIS International Conference on Computer and Information Science, 2017

A machinima system based on network game.
Proceedings of the 16th IEEE/ACIS International Conference on Computer and Information Science, 2017

Contained fluid simulation based on game engine.
Proceedings of the 16th IEEE/ACIS International Conference on Computer and Information Science, 2017

2016
Consensus of Linear Multi-Agent Systems by Distributed Event-Triggered Strategy.
IEEE Trans. Cybern., 2016

Automated detection of epileptic EEGs using a novel fusion feature and extreme learning machine.
Neurocomputing, 2016

Development of puzzle game about children's etiquette based on Unity3D.
Proceedings of the 17th IEEE/ACIS International Conference on Software Engineering, 2016

Robust event-triggered cooperative output regulation of heterogeneous linear uncertain multi-agent systems.
Proceedings of the 12th IEEE International Conference on Control and Automation, 2016

2015
Development of Puzzle Game for IOS Platform Based on Unity3D.
Proceedings of the 3rd International Conference on Applied Computing and Information Technology, 2015

2012
Stochastic robust stability for neutral-type impulsive interval neural networks with distributed time-varying delays.
Neural Comput. Appl., 2012

A New Approach of Mechanics Simulation Based on Game Engine.
Proceedings of the Fifth International Joint Conference on Computational Sciences and Optimization, 2012

2011
Stochastic stability of impulsive BAM neural networks with time delays.
Comput. Math. Appl., 2011

Stochastic Stability Analysis of Delayed Hopfield Neural Networks with Impulse Effects.
Proceedings of the Advances in Neural Networks - ISNN 2011, 2011

2010
A Common Software Architecture for Educational Games.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010

2008
A Reusable Eduventure Game Framework.
Trans. Edutainment, 2008


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