Bingqing Zhang

Orcid: 0000-0002-8478-2016

According to our database1, Bingqing Zhang authored at least 25 papers between 2017 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
Robust Test-time Video-Text Retrieval: Benchmarking and Adapting for Query Shifts.
CoRR, April, 2026

A generalized user-friendly method for fusing observational data and chemical transport model (Gen-Friberg V1.0: GF-1).
Environ. Model. Softw., 2026

2025
When One Moment Isn't Enough: Multi-Moment Retrieval with Cross-Moment Interactions.
CoRR, October, 2025

Quantifying and Narrowing the Unknown: Interactive Text-to-Video Retrieval via Uncertainty Minimization.
CoRR, July, 2025

TokenBinder: Text-Video Retrieval with One-to-Many Alignment Paradigm.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2025

FlashVTG: Feature Layering and Adaptive Score Handling Network for Video Temporal Grounding.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2025

Quantifying and Narrowing the Unknown: Interactive Text-to-Video Retrieval Via Uncertainty Minimization.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2025

2023
Reinforcement Learning Based User-Specific Shared Control Navigation in Crowds.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2023

Object Detection Difficulty: Suppressing Over-aggregation for Faster and Better Video Object Detection.
Proceedings of the 31st ACM International Conference on Multimedia, 2023

2022
From HRI to CRI: Crowd Robot Interaction - Understanding the Effect of Robots on Crowd Motion.
Int. J. Soc. Robotics, 2022

Automated Modeling of Web Service Composition and Testing: A UML Sequence Diagram-Based Approach.
Proceedings of the 22nd IEEE International Conference on Software Quality, 2022

STAR-GNN: Spatial-Temporal Video Representation for Content-Based Retrieval.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2022

InvisibiliTee: Angle-Agnostic Cloaking from Person-Tracking Systems with a Tee.
Proceedings of the Artificial Neural Networks and Machine Learning - ICANN 2022, 2022

Understanding Interactions for Smart Wheelchair Navigation in Crowds.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Pyramid regional graph representation learning for content-based video retrieval.
Inf. Process. Manag., 2021

An 'Ethical Black Box', Learning From Disagreement in Shared Control Systems.
Proceedings of the 2021 IEEE International Conference on Systems, Man, and Cybernetics, 2021

Research on generation algorithm of SOA-oriented integration test order.
Proceedings of the 21st IEEE International Conference on Software Quality, 2021

2020
A hierarchical design for shared-control wheelchair navigation in dynamic environments.
Proceedings of the 2020 IEEE International Conference on Systems, Man, and Cybernetics, 2020

A rule-based assistive control algorithm for safe navigation for a powered wheelchair.
Proceedings of the 18th European Control Conference, 2020

Breathing Biofeedback Relaxation Intervention for Wheelchair Users in City Navigation.
Proceedings of the 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2020

Using Mobile Augmented Reality to Improve Attention in Adults with Autism Spectrum Disorder.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

OpenTraj: Assessing Prediction Complexity in Human Trajectories Datasets.
Proceedings of the Computer Vision - ACCV 2020 - 15th Asian Conference on Computer Vision, Kyoto, Japan, November 30, 2020

2019
Probabilistic Shared Control for a Smart Wheelchair: A Stochastic Model-Based Framework.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019

2018
Large-scale realistic cloud rendering based on game engine.
Proceedings of the 17th IEEE/ACIS International Conference on Computer and Information Science, 2018

2017
Game special effect simulation based on particle system of Unity3D.
Proceedings of the 16th IEEE/ACIS International Conference on Computer and Information Science, 2017


  Loading...