Windson Viana

Orcid: 0000-0002-8627-0823

According to our database1, Windson Viana authored at least 95 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Exploring User Experience and Usability of mHealth applications for people with diabetes: An Evaluation Study Using UEQ and HE4EH Checklist.
J. Interact. Syst., 2023

Why Should Red and Green Never Be Seen? Exploring Color Blindness Simulations as Tools to Create Chromatically Accessible Games.
Proc. ACM Hum. Comput. Interact., 2023

Dashboards to support rehabilitation in orientation and mobility for people who are blind.
Proceedings of the 29th Brazilian Symposium on Multimedia and the Web, 2023

How They Relate and Leave: Understanding Atoms of Confusion in Open-Source Java Projects.
Proceedings of the 23rd IEEE International Working Conference on Source Code Analysis and Manipulation, 2023

A Serious Game for Teaching Computer Networks: A Comparison between Remote and In-Person Scenarios.
Proceedings of the IEEE Frontiers in Education Conference, 2023

2022
Medication time? A User Experience Evaluation of Mobile Applications targeting People with Diabetes.
Proceedings of the WebMedia '22: Brazilian Symposium on Multimedia and Web, Curitiba, Brazil, November 7, 2022

I can't pay! Accessibility analysis of mobile banking apps.
Proceedings of the WebMedia '22: Brazilian Symposium on Multimedia and Web, Curitiba, Brazil, November 7, 2022

Where is the description?: investigating accessibility issues in portuguese versions of smart home apps.
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022

Dazed and Confused: Studying the Prevalence of Atoms of Confusion in Long-Lived Java Libraries.
Proceedings of the IEEE International Conference on Software Maintenance and Evolution, 2022

2021
Transposition of Location-based Games: Using Procedural Content Generation to deploy balanced game maps to multiple locations.
Pervasive Mob. Comput., 2021

Multifaceted infrastructure for self-adaptive IoT systems.
Inf. Softw. Technol., 2021

Point and Control it!: Using Computer Vision for Service Discovery to Control Smart Objects.
Proceedings of the WebMedia '21: Brazilian Symposium on Multimedia and the Web, 2021

BOHR - Uma Ferramenta para a Identificação de Átomos de Confusão em Códigos Java.
Proceedings of the IX Workshop on Software Visualization, Evolution and Maintenance, 2021

Gamifying Flipped Classes: An Experience Report in Software Engineering Remote Teaching.
Proceedings of the 35th Brazilian Symposium on Software Engineering, 2021

Flying colors: Using color blindness simulations in the development of accessible mobile games.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021

VALERIE: A Guide to Qualitative Evaluation of Player Experience in Location-Based Games Using Interviews.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021

An Authoring Tool to Support Flipped Classroom in Software Engineering Teaching.
Proceedings of the ICER 2021: ACM Conference on International Computing Education Research, 2021

2020
O&M Indoor Virtual Environments for People Who Are Blind: A Systematic Literature Review.
ACM Trans. Access. Comput., 2020

Studying the evolution of exception handling anti-patterns in a long-lived large-scale project.
J. Braz. Comput. Soc., 2020

Teaching Ubiquitous Computing Using Simulations Based on Smartphone Sensors.
Informatics Educ., 2020

A Generative Approach for Android Sensor-based Applications.
Proceedings of the WebMedia '20: Brazillian Symposium on Multimedia and the Web, São Luís, Brazil, November 30, 2020

Considering human factors in the evaluation and redesign of an application for harm reduction to drug users.
Proceedings of the 19th Brazilian Symposium on Software Quality, 2020

Flipped Classroom in Software Engineering: A Systematic Mapping Study.
Proceedings of the 34th Brazilian Symposium on Software Engineering, 2020

Teaching Development of Distributed Software during COVID-19: An experience report in Brazil.
Proceedings of the 34th Brazilian Symposium on Software Engineering, 2020

It's (almost) done, I just need to evaluate it!: getting specialized feedback from the brazilian HCI community.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020

Automatic Personalisation of Study Guides in Flipped Classroom: A Case Study in a Distributed Systems Course.
Proceedings of the IEEE Frontiers in Education Conference, 2020

Using IoT in AAL Platforms for Older Adults: A Systematic Mapping.
Proceedings of the 44th IEEE Annual Computers, Software, and Applications Conference, 2020

A Study about the Impact of Encryption Support on a Mobile Cloud Computing Framework.
Proceedings of the 10th International Conference on Cloud Computing and Services Science, 2020

2019
UFC-Inventor: Uma Ferramenta de Autoria Dirigida por Modelos para Geração de Aplicações Ubíquas para Aulas de Campo.
Revista Brasileira de Informática na Educ., 2019

Design and evaluation of mobile sensing technologies for identifying medicines by people with visual disabilities.
Int. J. Pervasive Comput. Commun., 2019

Modelling and transposition of location-based games.
Entertain. Comput., 2019

Providing Sense of Embodiment with Mobile Virtual Reality Devices: A Case Study using the "Lamp-Head's Laboratory" Animation.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

What are we talking about when we talk about location-based games evaluation?: a systematic mapping study.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019

Editor of O & M Virtual Environments for the Training of People with Visual Impairment.
Proceedings of the Universal Access in Human-Computer Interaction. Theory, Methods and Tools, 2019

2018
Photo annotation: a survey.
Multim. Tools Appl., 2018

AAL Platforms Challenges in IoT Era: A Tertiary Study.
Proceedings of the 13th Annual Conference on System of Systems Engineering, 2018

Analysing the Evolution of Exception Handling Anti-Patterns in Large-Scale Projects: A Case Study.
Proceedings of the VII Brazilian Symposium on Software Components, 2018

M2TA - Mobile Mouse Touchscreen Accessible for Users with Motor Disabilities.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018

2017
Development and Evaluation of a Model-Driven System to Support Mobile Learning in Field Trips.
J. Univers. Comput. Sci., 2017

On the Evaluation of a Contextual Sensitive Data Offloading Service: the COP case.
J. Inf. Data Manag., 2017

LAGARTO: A LocAtion based Games AuthoRing TOol enhanced with augmented reality features.
Entertain. Comput., 2017

Evaluating LeGaL: An NCL extension for representing Location-Based Games.
Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web, 2017

Generating Context Acquisition Code using Awareness API.
Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web, 2017

CoAP-CTX: Extensão Sensível ao Contexto para Descoberta de Objetos Inteligentes em Internet das Coisas.
Proceedings of the XXXV Brazilian Symposium on Computer Networks and Distributed Systems, 2017

A Model-Based Approach for Designing Location-Based Games.
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017

Semantic Enrichment and Verification of Feature Models in DSPL.
Proceedings of the ICEIS 2017, 2017

Mobile Audio Games Accessibility Evaluation for Users Who Are Blind.
Proceedings of the Universal Access in Human-Computer Interaction. Designing Novel Interactions, 2017

Towards a Model and a Textual Representation for Location-based Games.
Proceedings of the 2017 ACM Symposium on Document Engineering, 2017

CoAP-CTX: A Context-Aware CoAP Extension for Smart Objects Discovery in Internet of Things.
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017

Using Monte Carlo tree search and google maps to improve game balancing in location-based games.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

2016
A Contextual Data Offloading Service With Privacy Support.
Proceedings of the 22nd Brazilian Symposium on Multimedia and the Web, 2016

A real-time x-ray mobile application using augmented reality and google street view.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Mobile phone text messaging to increase student participation: an experience in a blended course.
Proceedings of the 31st Annual ACM Symposium on Applied Computing, 2016

Towards a component infrastructure for cyber-physical systems.
Proceedings of the 31st Annual ACM Symposium on Applied Computing, 2016

Design and usability of a braille-based mobile audiogame environment.
Proceedings of the 31st Annual ACM Symposium on Applied Computing, 2016

Audio Description of Videos for People with Visual Disabilities.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

2015
Dynamic Deployment for Context-Aware Multimedia Environments.
Proceedings of the 21st Brazilian Symposium on Multimedia and the Web, 2015

An Authoring Tool for Location-Based Mobile Games with Augmented Reality Features.
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015

Towards context-aware behaviour generation.
Proceedings of the 30th Annual ACM Symposium on Applied Computing, 2015

CRITiCAL: A Configuration Tool for Context Aware and mobiLe Applications.
Proceedings of the 39th IEEE Annual Computer Software and Applications Conference, 2015

2014
Mobile Photo Recommendation and Logbook Generation Using Context-Tagged Images.
IEEE Multim., 2014

A Model-Driven Approach to Generate Context-Aware Applications.
Proceedings of the 20th Brazilian Symposium on Multimedia and the Web, 2014

A Systematic Review on Software Engineering in Pervasive Games Development.
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014

Touchscreen Mobile Phones Virtual Keyboarding for People with Visual Disabilities.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014

A mobile learning system to enhance field trips in geology.
Proceedings of the IEEE Frontiers in Education Conference, 2014

2013
MobiLine: A Nested Software Product Line for the domain of mobile and context-aware applications.
Sci. Comput. Program., 2013

MapReduce performance evaluation for knowledge-based recommendation of context-tagged photos.
Proceedings of the 19th Brazilian Symposium on Multimedia and the Web, 2013

An Adaptive Context Acquisition Framework to Support Mobile Spatial and Context-Aware Applications.
Proceedings of the Web and Wireless Geographical Information Systems, 2013

LOCCAM - loosely coupled context acquisition middleware.
Proceedings of the 28th Annual ACM Symposium on Applied Computing, 2013

A coordination framework for dynamic adaptation in ubiquitous systems based on distributed tuple space.
Proceedings of the 2013 9th International Wireless Communications and Mobile Computing Conference, 2013

2012
P2PScheMe: a P2P scheduling mechanism for workflows in grid computing.
Concurr. Comput. Pract. Exp., 2012

Improving photo recommendation with context awareness.
Proceedings of the Brazilian Symposium on Multimedia and the Web, 2012

LêbrailleTWT: providing visual accessibility to twitter on touchscreen devices.
Proceedings of the Brazilian Symposium on Multimedia and the Web, 2012

A Context-Aware Web Content Generator Based on Personal Tracking.
Proceedings of the Web and Wireless Geographical Information Systems, 2012

An approach for semantic enrichment of software product lines.
Proceedings of the 16th International Software Product Line Conference, 2012

2011
Towards the semantic and context-aware management of mobile multimedia.
Multim. Tools Appl., 2011

Ubiquitous Software Engineering: Achievements, Challenges and Beyond.
Proceedings of the 25th Brazilian Symposium on Software Engineering, 2011

2010
Mobilité et sensibilité au contexte pour la gestion de documments multimédias personnels : CoMMediA. (Mobility and Context-awareness for Personal Multimedia Management: CoMMediA).
PhD thesis, 2010

A Software Product Line for the Mobile and Context-Aware Applications Domain.
Proceedings of the Software Product Lines: Going Beyond - 14th International Conference, 2010

Manutenção Adaptativa de Software Embarcado para Telefones Celulares Apoiado por Ferramentas de Automação.
Proceedings of the 9th Brazilian Symposium on Software Quality, 2010

2009
Indexation sémantique d'images géoréférencées.
Rev. Int. Géomatique, 2009

Une architecture sensible au contexte pour le développement des systèmes d'administration pour l'enseignement.
Proceedings of the Actes des 5èmes journées francophones Mobilité et Ubiquité 2009, 2009

2008
XMobile: A MB-UID environment for semi-automatic generation of adaptive applications for mobile devices.
J. Syst. Softw., 2008

PhotoMap: from location and time to context-aware photo annotations.
J. Locat. Based Serv., 2008

Annotation contextuelle automatique avec PhotoMap.
Proceedings of the Actes des quatrièmes journées francophones Mobilité et Ubiquité 2008, 2008

Semantic keyword-based retrieval of photos taken with mobile devices.
Proceedings of the MoMM'2008 - The 6th International Conference on Advances in Mobile Computing and Multimedia, 24, 2008

Photo Context as a Bag of Words.
Proceedings of the Tenth IEEE International Symposium on Multimedia (ISM2008), 2008

2007
A Semantic Approach and a Web Tool for Contextual Annotation of Photos Using Camera Phones.
Proceedings of the Web Information Systems Engineering, 2007

PhotoMap - Automatic Spatiotemporal Annotation for Mobile Photos.
Proceedings of the Web and Wireless Geographical Information Systems, 2007

2006
Uma proposta para a geração semi-automática de aplicações adaptativas para dispositivos móveis.
Proceedings of the 20th Brazilian Symposium on Software Engineering, 2006

XMobile : Un environnement pour la génération d'interfaces adaptées aux dispositifs mobiles.
Proceedings of the Actes du XXIVème Congrès INFORSID, Hammamet, Tunisie, 31 mai, 2006

2005
FRAMESEC: A Framework for the Application Development with End-to-End Security Provision in the Mobile Computing Environment.
Proceedings of the Telecommunications 2005: Advanced Industrial Conference on Telecommunications / Service Assurance with Partial and Intermittent Resources Conference / E-Learning on Telecommunications Workshop (AICT / SAPIR / ELETE 2005), 2005

2004
FramePersist: An Object Persistence Framework for Mobile Device Applications.
Proceedings of the XIX Simpósio Brasileiro de Bancos de Dados, 2004

PEARL: A PErformance evaluAtor of cRyptographic aLgorithms for Mobile Devices.
Proceedings of the Mobility Aware Technologies and Applications, 2004

MobiS: A Solution for the Development of Secure Applications for Mobile Devices.
Proceedings of the Telecommunications and Networking, 2004


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