Xin Zhao

Orcid: 0000-0002-8968-6912

Affiliations:
  • University of Sheffield, Information School, UK


According to our database1, Xin Zhao authored at least 22 papers between 2020 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Exploring Student and Educator Challenges in AI Competency Development: A Comparative Analysis.
Multimodal Technol. Interact., 2026

Empowering International Students' Listening and Speaking Skills via AI-Driven Audio in NotebookLM: Reflections Across Disciplines.
Proceedings of the 59th Hawaii International Conference on System Sciences, 2026

Introduction to the Minitrack on Generative Artificial Intelligence in Higher Education.
Proceedings of the 59th Hawaii International Conference on System Sciences, 2026

2025
Intermittent mouse pointing enhances students' learning from instructional videos.
Educ. Inf. Technol., April, 2025

The importance of aligning instructor age with learning content in designing instructional videos for older adults.
Educ. Inf. Technol., April, 2025

Happy facial expressions and mouse pointing enhance EFL vocabulary learning from instructional videos.
Br. J. Educ. Technol., January, 2025

Instructors' Continuous Happy Facial Expressions Enhance Learning in Instructional Videos.
J. Comput. Assist. Learn., 2025

The use of generative AI by students with disabilities in higher education.
Internet High. Educ., 2025

Students' Use and Attitudes Toward Generative Artificial Intelligence: A Comparative Study Between the UK and China.
Proceedings of the 58th Hawaii International Conference on System Sciences, 2025

Exploring the Affordances of Generative AI in Academic Writing for Disabled Student.
Proceedings of the 58th Hawaii International Conference on System Sciences, 2025

2024
Peers turning on cameras promotes learning in video conferencing.
Comput. Educ., 2024

Investigating behavioral and cognitive patterns among high-performers and low-performers in Co-viewing video lectures.
Comput. Educ., 2024

Promoting Academic Integrity Through Gamification: Testing the Effectiveness of a 3D Immersive Video Game.
Proceedings of the Wisdom, Well-Being, Win-Win, 2024

Incorporating Artificial Intelligence into Student Academic Writing in Higher Education: The Use of Wordtune by Chinese international students.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

2023
Hybrid Learning through Lecture Capture: Exploring Perspectives and Overcoming Challenges with Blackboard Encore Technology.
Int. J. Emerg. Technol. Learn., August, 2023

Chatbots in libraries: A systematic literature review.
Educ. Inf., 2023

Using a Narrative-based Gamified Teaching Approach to Improve International Students' Sense of Belonging.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

2022
Enhancing Chinese International Students' Motivation and Engagement in a STEM Subject in UK Higher Education: A Case of Gamification in Programming.
Proceedings of the 14th International Conference on Education Technology and Computers, 2022

2021
Perceptions of Students for a Gamification Approach: Cities Skylines as a Pedagogical Tool in Urban Planning Education.
Proceedings of the Responsible AI and Analytics for an Ethical and Inclusive Digitized Society, 2021

2020
How Instructors Initially Viewed Teaching Online in Higher Education in the UK During the COVID-19 Pandemic.
Proceedings of the Learning Technologies and Systems, 2020

Integrating MOOCs in Blended-Learning Courses: Perspectives of Teachers and Students.
Proceedings of the Learning Technologies and Systems, 2020

Saudi International Students' Perceptions of Their Transition to the UK and the Impact of Social Media.
Proceedings of the Sustainable Digital Communities - 15th International Conference, 2020


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