Yanjie Chai

Orcid: 0000-0002-3708-8101

According to our database1, Yanjie Chai authored at least 14 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

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Bibliography

2024
Affective-pose gait: perceiving emotions from gaits with body pose and human affective prior knowledge.
Multim. Tools Appl., January, 2024

2023
Modeling heterogeneous behaviors with different strategies in a terrorist attack.
Virtual Real. Intell. Hardw., August, 2023

Design and user experience analysis of AR intelligent virtual agents on smartphones.
Cogn. Syst. Res., March, 2023

Exploring the influencing factors of wall-following behavior in a virtual reality fire evacuation game.
Comput. Animat. Virtual Worlds, 2023

Emotionally intelligent virtual tour guide in handling group conflicts: Effect on user outcomes.
Comput. Animat. Virtual Worlds, 2023

2022
Physical simulation of oscillation and falling effects of objects in indoor earthquake scenarios.
Vis. Comput., 2022

A personalized and emotion based virtual simulation model for pedestrian-vehicle collision avoidance.
Comput. Animat. Virtual Worlds, 2022

Seismic evacuation simulation in a dynamic indoor environment.
Comput. Animat. Virtual Worlds, 2022

An indoor evacuation guidance system with an AR virtual agent.
Proceedings of the 2022 Annual International Conference on Brain-Inspired Cognitive Architectures for Artificial Intelligence, 2022

2021
Modeling crowd emotion from emergent event video.
Comput. Animat. Virtual Worlds, 2021

2019
Simulating evacuation crowd with emotion and personality.
Artif. Life Robotics, 2019

2018
Affective Interaction Technology of Companion Robots for the Elderly: A Review.
Proceedings of the E-Learning and Games - 12th International Conference, 2018

The Research on Serious Games in Social Skills Training for Children with Autism.
Proceedings of the E-Learning and Games - 12th International Conference, 2018

Modeling Emotional Contagion for Crowd in Emergencies.
Proceedings of the E-Learning and Games - 12th International Conference, 2018


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