Yavor Dankov

Orcid: 0000-0003-3670-8599

Affiliations:
  • Sofia University, Bulgaria


According to our database1, Yavor Dankov authored at least 18 papers between 2018 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2023
Architectural Approaches to Overcome Challenges in the Development of Data-Intensive Systems.
CoRR, 2023

The Designer-Oriented Process Analysis of Utilizing the DIZU-EVG Instrument for Educational Video Games.
Proceedings of the Novel & Intelligent Digital Systems: Proceedings of the 3rd International Conference (NiDS 2023), 2023

The Game Designer's Perspectives and the DIZU-EVG Instrument for Educational Video Games.
Proceedings of the Novel & Intelligent Digital Systems: Proceedings of the 3rd International Conference (NiDS 2023), 2023

2022
Ready to Play - A Comparison of Four Educational Maze Games.
Proceedings of the Novel & Intelligent Digital Systems: Proceedings of the 2nd International Conference, 2022

Conceptual Model of a Data Visualization Instrument for Educational Video Games.
Proceedings of the Intelligent Systems Design and Applications - 22nd International Conference on Intelligent Systems Design and Applications (ISDA 2022) Held December 12-14, 2022, 2022

How University Students in "Informatics and Computer Sciences'' would like to Use Video Games for Learning.
Proceedings of the CompSysTech '22: International Conference on Computer Systems and Technologies 2022, University of Ruse, Ruse, Bulgaria, June 17, 2022

2021
Designing Software Instruments for Analysis and Visualization of Data Relevant to Playing Educational Video Games.
Proceedings of the Human Interaction, Emerging Technologies and Future Applications IV - Proceedings of the 4th International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET, 2021

Software Instruments for Management of the Design of Educational Video Games.
Proceedings of the Human Interaction, Emerging Technologies and Future Applications IV - Proceedings of the 4th International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET, 2021

Adopting User-Centered Design to Identify Assessment Metrics for Adaptive Video Games for Education.
Proceedings of the Human Interaction, Emerging Technologies and Future Systems V, 2021

A Functional Model of a Designer of Educational Maze Game.
Proceedings of the CSSE 2021: 2021 4th International Conference on Computer Science and Software Engineering, Singapore, October 22, 2021

Design and Creation of Educational Video Games Using Assistive Software Instruments.
Proceedings of the Advances in Artificial Intelligence, Software and Systems Engineering, 2021

Software Instruments for Analysis and Visualization of Game-Based Learning Data.
Proceedings of the Advances in Artificial Intelligence, Software and Systems Engineering, 2021

2020
Educational Video Game Design Using Personalized Learning Scenarios.
Proceedings of the Computational Science and Its Applications - ICCSA 2020, 2020

Towards a Taxonomy of Instruments for Facilitated Design and Evaluation of Video Games for Education.
Proceedings of the International Conference on Computer Systems and Technologies 2020, 2020

2019
The APOGEE Software Platform for Construction of Rich Maze Video Games for Education.
Proceedings of the 14th International Conference on Software Technologies, 2019

Conceptual Model of User Interface Design for General Architectural Framework for Business Visual Analytics.
Proceedings of the 20th International Conference on Computer Systems and Technologies, 2019

Smart Services for Managing the Design of Personalized Educational Video Games.
Proceedings of the 9th Balkan Conference on Informatics, 2019

2018
General Architectural Framework for Business Visual Analytics.
Proceedings of the Business Modeling and Software Design - 8th International Symposium, 2018


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