Ying Peng Que

According to our database1, Ying Peng Que authored at least 7 papers between 2004 and 2007.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2007
An immersive voice over IP service to wireless gaming: user study and impact of virtual world mobility.
Proceedings of the 6th Workshop on Network and System Support for Games, 2007

Distributed Server Delivery of Immersive VoIP Service: Balancing Between Voice Latency and Access Upload Cost.
Proceedings of the 15th IEEE International Conference on Networks, 2007

The Impact of Avatar Mobility on Distributed Server Assignment for Delivering Mobile Immersive Communication Environment.
Proceedings of IEEE International Conference on Communications, 2007

2006
Trading off computation for error in providing immersive voice communications for mobile gaming.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006

Scalable Delivery of Immersive Communication Environment (ICE) using Peer-to-Peer (P2P) Architecture.
Proceedings of the Global Telecommunications Conference, 2006. GLOBECOM '06, San Francisco, CA, USA, 27 November, 2006

Minimising the computational cost of providing a mobile immersive communication environment (MICE).
Proceedings of the 3rd IEEE Consumer Communications and Networking Conference, 2006

2004
Online bandwidth auctions for efficient allocation of bandwidth.
Proceedings of the 12th IEEE International Conference on Networks, 2004


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