Paul Boustead

According to our database1, Paul Boustead authored at least 36 papers between 1998 and 2007.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2007
An approach to achieve scalability through a structured peer-to-peer network for massively multiplayer online role playing games.
Comput. Commun., 2007

An immersive voice over IP service to wireless gaming: user study and impact of virtual world mobility.
Proceedings of the 6th Workshop on Network and System Support for Games, 2007

Distributed Server Delivery of Immersive VoIP Service: Balancing Between Voice Latency and Access Upload Cost.
Proceedings of the 15th IEEE International Conference on Networks, 2007

Enhancing the multicast performance of structured P2P overlay in supporting Massively Multiplayer Online Games.
Proceedings of the 15th IEEE International Conference on Networks, 2007

The Impact of Avatar Mobility on Distributed Server Assignment for Delivering Mobile Immersive Communication Environment.
Proceedings of IEEE International Conference on Communications, 2007

2006
Connected fixed node degree based topologies in ad hoc networks.
Comput. Commun., 2006

Optimal assignment of distributed servers to virtual partitionsfor the provision of immersive voice communicationin massively multiplayer games.
Comput. Commun., 2006

Managing latency and fairness in networked games.
Commun. ACM, 2006

Trading off computation for error in providing immersive voice communications for mobile gaming.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006

Using local lag and timewarp to improve performance for real life multi-player online games.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006

Server topology considerations in online games.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006

Scalable Delivery of Immersive Communication Environment (ICE) using Peer-to-Peer (P2P) Architecture.
Proceedings of the Global Telecommunications Conference, 2006. GLOBECOM '06, San Francisco, CA, USA, 27 November, 2006

Minimising the computational cost of providing a mobile immersive communication environment (MICE).
Proceedings of the 3rd IEEE Consumer Communications and Networking Conference, 2006

Fairness and playability in online multiplayer games.
Proceedings of the 3rd IEEE Consumer Communications and Networking Conference, 2006

2005
Provisioning overlay distribution networks.
Comput. Networks, 2005

Latency-driven distribution: infrastructure needs of participatory entertainment applications.
IEEE Commun. Mag., 2005

An optimised resource aware approach to information collection in ad hoc networks.
Ad Hoc Networks, 2005

DICE: Internet Delivery of Immersive Voice Communication for Crowded Virtual Spaces.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Power Efficient Connected Topologies in Ad Hoc Networks.
Proceedings of the 10th IEEE Symposium on Computers and Communications (ISCC 2005), 2005

2004
Comparison of delivery architectures for immersive audio in crowded networked games.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2004

A distributed proxy system for provisioning immersive audio communication to massively multi-player games.
Proceedings of the 3rd Workshop on Network and System Support for Games, 2004

Topology control in heterogeneous ad-hoc networks.
Proceedings of the 12th IEEE International Conference on Networks, 2004

A distributed server architecture for providing immersive audio communication to massively multiplayer online games.
Proceedings of the 12th IEEE International Conference on Networks, 2004

Resilience-differentiation in programmable virtual networks.
Proceedings of IEEE International Conference on Communications, 2004

Investigation and modeling of traffic issues in immersive audio environments.
Proceedings of IEEE International Conference on Communications, 2004

2003
Neighbor Aware Adaptive Power Flooding (NAAP) in Mobile Ad Hoc Networks.
Int. J. Found. Comput. Sci., 2003

TCMCA: a source-based distributed topology control algorithm for mission critical applications in mobile ad-hoc networks.
Proceedings of the 11th IEEE International Conference on Networks, 2003

Provisioning content distribution networks over shared infrastructure.
Proceedings of the 11th IEEE International Conference on Networks, 2003

Resource aware information dissemination in ad hoc networks.
Proceedings of the 11th IEEE International Conference on Networks, 2003

A hybrid optical network architecture consisting of optical cross connects and optical burst switches.
Proceedings of the 12th International Conference on Computer Communications and Networks, 2003

2002
An architecture for carrier grade programmable networks.
Proceedings of the Global Telecommunications Conference, 2002

2000
IP Forwarding Alternatives in Cell Switched Optical Networks.
Proceedings of the 2000 IEEE International Conference on Communications: Global Convergence Through Communications, 2000

Label switching using the IPv6 address hierarchy.
Proceedings of the Global Telecommunications Conference, 2000. GLOBECOM 2000, San Francisco, CA, USA, 27 November, 2000

1999
Analysis of per-flow and aggregate QoS in scalable QoS networks.
Proceedings of the IEEE International Conference on Networks 1999, 1999

Classification and comparison of schemes for providing scalable IP services over ATM networks.
Proceedings of the IEEE International Conference on Networks 1999, 1999

1998
Label Switching and IP Version 6.
Proceedings of the International Conference On Computer Communications and Networks (ICCCN 1998), 1998


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