Yizhe Chang

According to our database1, Yizhe Chang authored at least 11 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Egocentric Computer Vision for Hands-Free Robotic Wheelchair Navigation.
J. Intell. Robotic Syst., 2023

2021
Inlier clustering based on the residuals of random hypotheses.
Pattern Recognit. Lett., 2021

2019
Learning to Navigate Robotic Wheelchairs from Demonstration: Is Training in Simulation Viable?
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision Workshops, 2019

2018
Recent Developments in Game-Based Virtual Reality Educational Laboratories Using the Microsoft Kinect.
Int. J. Emerg. Technol. Learn., 2018

2017
A Shared Autonomy Approach for Wheelchair Navigation Based on Learned User Preferences.
Proceedings of the 2017 IEEE International Conference on Computer Vision Workshops, 2017

2016
Evaluation of a video game adaptation for mechanical engineering educational laboratories.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

2015
Kinect-based Universal Range Sensor and its Application in Educational Laboratories.
Int. J. Online Eng., 2015

2014
A multi-user virtual laboratory environment for gear train design.
Comput. Appl. Eng. Educ., 2014

2013
Integration of Physical Devices into Game-based Virtual Reality.
Int. J. Online Eng., 2013

2012
Evaluation of the learning effectiveness of game-based and hands-on gear train laboratories.
Proceedings of the IEEE Frontiers in Education Conference, 2012

2011
Assessment of the pilot implementation of a game-based gear design laboratory.
Proceedings of the 2011 Frontiers in Education Conference, 2011


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