Yongyan Guo

Orcid: 0000-0001-6623-7201

According to our database1, Yongyan Guo authored at least 36 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
A framework for threat intelligence extraction and fusion.
Comput. Secur., September, 2023

A Restarted Large-Scale Spectral Clustering with Self-Guiding and Block Diagonal Representation.
CoRR, 2023

Tailoring Persuasive, Personalised Mobile Learning Apps for University Students.
Proceedings of the Learning and Collaboration Technologies, 2023

Exploring the Efficacy of Persuasion Strategies for Different User Types in Games that Encourage Environmentally Behavior.
Proceedings of the HCI in Games, 2023

Combining Game User Types and Health Beliefs to Explore the Persuasiveness of Gamification Strategies for Fitness Systems.
Proceedings of the HCI International 2023 Posters, 2023

Interaction Design of Wrist Health Prevention Products Based on Persuasive Design and AHP-Entropy Weight Method.
Proceedings of the Human-Computer Interaction, 2023

Interactive Design of Auxiliary Makeup APP for People with Abnormal Color Perception Based on the Concept of "Inclusive Design".
Proceedings of the Universal Access in Human-Computer Interaction, 2023

Health Education Mobile Applications: Evaluation of Persuasion Strategies and Impact on Older Users.
Proceedings of the Human Aspects of IT for the Aged Population, 2023

2022
A New Lower Bound on the Size of the Smallest Vertex Separator of a Graph.
SIAM J. Matrix Anal. Appl., 2022

HyVulDect: A hybrid semantic vulnerability mining system based on graph neural network.
Comput. Secur., 2022

Viopolicy-Detector: An Automated Approach to Detecting GDPR Suspected Compliance Violations in Websites.
Proceedings of the 25th International Symposium on Research in Attacks, 2022

Research on User Requirement Analysis Based on Online Comment Mining and Kano Model.
Proceedings of the HCI International 2022 Posters, 2022

Case Study of Intelligent Fitness Product Interaction Design Based on Service System.
Proceedings of the Human-Computer Interaction. User Experience and Behavior, 2022

Analysis of Unconscious Interaction Design for Smartphone Drop-Down Menu.
Proceedings of the Human-Computer Interaction. User Experience and Behavior, 2022

Research on Interface Design Style of Coffee Ordering Mini Programs Based on Kansei Engineering.
Proceedings of the HCI International 2022 Posters, 2022

Research on the Gamification Design of Reading App Based on PAD Emotion Model.
Proceedings of the Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture, 2022

2021
HackerRank: Identifying key hackers in underground forums.
Int. J. Distributed Sens. Networks, 2021

Exsense: Extract sensitive information from unstructured data.
Comput. Secur., 2021

CyberRel: Joint Entity and Relation Extraction for Cybersecurity Concepts.
Proceedings of the Information and Communications Security - 23rd International Conference, 2021

No Pie in the Sky: The Digital Currency Fraud Website Detection.
Proceedings of the Digital Forensics and Cyber Crime - 12th EAI International Conference, 2021

Gamification Design of Health Apps for the Elderly Based on the Kano Model and Conjoint Analysis Method.
Proceedings of the Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities, 2021

Aesthetic Image of Traditional Chinese Porcelain Based on Kansei Engineering.
Proceedings of the Advances in Industrial Design, 2021

Appearance Evaluation of Toaster with Kansei Engineering.
Proceedings of the Advances in Industrial Design, 2021

Status Quo and Improvement Design of Nanjing "Qinhuai Gift" Cultural and Creative Products - Take "Zhuang Yuan Lang" as an Example.
Proceedings of the Advances in Creativity, Innovation, Entrepreneurship and Communication of Design, 2021

2020
Persuasive Design Strategy of Online Health Education for Elderly Adults Based on TAM Model.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020

Design Method of Online Health Education with Service Interaction System for the Elderly.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

2019
Persuasive Design Strategy of Health Education in Interaction Design for the Elderly Adults.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

Study on the Persuasive Design Method of Health Education for the Elderly Adults.
Proceedings of the Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance, 2019

2018
Factor Analysis of Perceived Quality and User Experience of Health Products for Elderly Adults.
Proceedings of the Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment, 2018

Innovation Method of Health Products Design for Elderly Adults Based on Perceived Quality and User Experience.
Proceedings of the Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment, 2018

The Research on the Application of Incentive Mechanism in Interactive Design of Rehabilitation Products for Elderly Stroke Patients.
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018

2017
Study on PSD Model with FAHP Method in the Product Design for Older Adults.
Proceedings of the Human Aspects of IT for the Aged Population. Aging, Design and User Experience, 2017

Persuasive Semantics of Aging Health Products Based on AHP and Kansei Engineering.
Proceedings of the Advances in Affective and Pleasurable Design, 2017

2016
Comparative Study on China-Italy Design Driven Innovation Strategy Furniture Firms.
Proceedings of the HCI in Business, Government, and Organizations: eCommerce and Innovation, 2016

The Persuasive Design for Aged People's Health Behavior Change in the Domiciliary Health-Care Background.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

2015
Interact Through Your Data: Collective Immersive Experience Design for Indoor Exercises.
Proceedings of the Cross-Cultural Design Applications in Mobile Interaction, Education, Health, Transport and Cultural Heritage, 2015


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