Zachary McKendrick

Orcid: 0000-0002-2606-3785

According to our database1, Zachary McKendrick authored at least 11 papers between 2021 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
Don't Let Me Be Misunderstood: Guiding Acting Practice through Negative Robot Behaviour and Contextual Intentions.
Proceedings of the 10th International Conference on Movement and Computing, 2026

Mask Work and Performance Techniques for VR Embodiment.
Proceedings of the 10th International Conference on Movement and Computing, 2026

Stories for I, They and You: Exploring In-situ Virtual Camera Setups for Live Streaming in Virtual Reality.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

2025
PantographHaptics: A Technique for Large-Surface Passive Haptic Interactions using Pantograph Mechanisms.
IEEE Trans. Vis. Comput. Graph., May, 2025

Enhancing emotional support in human-robot interaction: Implementing emotion regulation mechanisms in a personal drone.
Comput. Hum. Behav. Artif. Humans, 2025

A Bibliometric Analysis of Human-Robot Interaction Behaviour Research.
Proceedings of the 13th International Conference on Human-Agent Interaction, 2025

Playing with Robots: Performing Arts Techniques for Designing and Understanding Robot Group Movement.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

2023
Virtual Rehearsal Suite: An Environment and Framework for Virtual Performance Practice.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023

2022
A Protocol for Improving XR and Game Performance.
Proceedings of the MobileHCI '22: Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services, Vancouver, BC, Canada, 28 September 2022, 2022

2021
BreachMob: Detecting Vulnerabilities in Physical Environments Using Virtual Reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Homecoming: Exploring Returns to Long-Term Single Player Games.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021


  Loading...