Jessica Hammer

According to our database1, Jessica Hammer authored at least 49 papers between 2007 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2019
Understanding Family Collaboration Around Lightweight Modification of Everyday Objects in the Home.
PACMHCI, 2019

Audience and Streamer Participation at Scale on Twitch.
Proceedings of the 30th ACM Conference on Hypertext and Social Media, 2019

"It Started as a Joke": On the Design of Idle Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Peer Feedback Processes in the Game Industry.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Toward a Design Theory of Sleepy Games.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

AI or Nay-I? Making Moral Complexity More Accessible.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Game With A Purpose To Collect Home Audio Data.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Toward a Twitch Research Toolkit: A Systematic Review of Approaches to Research on Game Streaming.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Promoting Player Empathy for People Living with Poverty.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Beyond Dyadic Interactions: Considering Chatbots as Community Members.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

All the World (Wide Web)'s a Stage: A Workshop on Live Streaming.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

A Good Scare: Leveraging Game Theming and Narrative to Impact Player Experience.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

How Guiding Questions Facilitate Feedback Exchange in Project-Based Learning.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Self-Efficacy-Based Game Design to Encourage Security Behavior Online.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Brick: Toward A Model for Designing Synchronous Colocated Augmented Reality Games.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Brick: A Synchronous Multiplayer Augmented Reality Game for Mobile Phones.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Larping (Live Action Role Playing) as an Embodied Design Research Method.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
The Social Roles of Bots: Evaluating Impact of Bots on Discussions in Online Communities.
PACMHCI, 2018

Understanding Gender Equity in Author Order Assignment.
PACMHCI, 2018

Going Global: Understanding English Language Learners' Student Motivation in English-Language MOOCs.
I. J. Artificial Intelligence in Education, 2018

How Do English Language Learners Interact with Different Content Types in MOOC Videos?
I. J. Artificial Intelligence in Education, 2018

Towards Automatic Generation of Peer-Targeted Science Talk in Curiosity-Evoking Virtual Agent.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018

Design Challenges for Livestreamed Audience Participation Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

A Design Framework for Awareness Cues in Distributed Multiplayer Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Fitter, Happier, More Productive?: The Normative Ontology of Fitness Trackers.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

CHI 2018 Workshop: Data-Driven Educational Game Design.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Playing to Wait: A Taxonomy of Idle Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Characterizing ELL Students' Behavior During MOOC Videos Using Content Type.
Proceedings of the Fourth ACM Conference on Learning @ Scale, 2017

Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions.
Proceedings of the 2017 DiGRA International Conference, 2017

Augmented Tabletop Games Workshop.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Angle Jungle: An Educational Game about Angles.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

What Lurks in the Dark: An Audience Participation Horror Game.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Towards Designing Technology for Classroom Role-Play.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Toward Measuring Empathy in Virtual Reality.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Better Organization or a Source of Distraction?: Introducing Digital Peer Feedback to a Paper-Based Classroom.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Audience Participation Games: Blurring the Line Between Player and Spectator.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

Design Features in Games for Health: Disciplinary and Interdisciplinary Expert Perspectives.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Understanding ESL Students' Motivations to Increase MOOC Accessibility.
Proceedings of the Third ACM Conference on Learning @ Scale, 2016

Browser Language Preferences as a Metric for Identifying ESL Speakers in MOOCs.
Proceedings of the Third ACM Conference on Learning @ Scale, 2016

A Preliminary Look at MOOC-associated Facebook Groups: Prevalence, Geographic Representation, and Homophily.
Proceedings of the Third ACM Conference on Learning @ Scale, 2016

Integrating Curiosity and Uncertainty in Game Design.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

Treehouse Dreams: A Game-Based Method for Eliciting Interview Data from Children.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Playtesting with a Purpose.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

PeerPresents: A Web-Based System for In-Class Peer Feedback during Student Presentations.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Cultural Relevance in MOOCs: Asking About Socioeconomic Context.
Proceedings of the Second ACM Conference on Learning @ Scale, 2015

2014
A framework for cooperative communication game mechanics from grounded theory.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Intangle: exploring interpersonal bodily interactions through sharing controllers.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2009
Creativity in the Game Design Classroom.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2007
Virtual Economies: Threats and Risks.
Proceedings of the Financial Cryptography and Data Security, 2007


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