A. Eduardo Dias

Orcid: 0000-0002-5879-0127

Affiliations:
  • Viva Superstars Digital Media Lda., Caparica, Portugal
  • Universidade Nova de Lisboa, Lisbon, Portugal (PhD 1999)


According to our database1, A. Eduardo Dias authored at least 33 papers between 1995 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2020
A Language for the End-user Development of Mobile Context-Aware Applications.
J. Wirel. Mob. Networks Ubiquitous Comput. Dependable Appl., 2020

2017
Designing a system for the automatic generation of sport video summaries.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2017

Exploring the Use of Second Screen Devices During Live Sports Broadcasts to Promote Social Interaction.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Automatic Generation of Sport Video Highlights Based on Fan's Emotions and Content.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
Engaging remote fans in live sports.
Int. J. Arts Technol., 2015

A Synchronisation Mechanism based on User Feedback for Second Screen Applications.
Proceedings of the 12th EAI International Conference on Mobile and Ubiquitous Systems: Computing, 2015

Synchronising Live Second Screen Applications with TV Broadcasts Through User Feedback.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Emotion sharing during live sports broadcasts: studying its potential and the users' preferences.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

In sync with fair play!: delivering a synchronized and cheat-preventing second screen gaming experience.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
Bet without Looking: Studying Eyes-Free Interaction during Live Sports.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014

From the lab to the world: studying real-time second screen interaction with live sports.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

If you can feel it, you can share it!: a system for sharing emotions during live sports broadcasts.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Enhancing remote live sports experiences through an eyes-free interaction.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

eVision: A Mobile Game to Improve Environmental Awareness.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
An event-driven workflow framework to develop context-aware mobile applications.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

Going through the clouds: search overviews and browsing of movies.
Proceedings of the International Conference on Media of the Future, 2012

Changing Environmental Behaviors through Smartphone-Based Augmented Experiences.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

When Away Applaud Anyway.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

Applaud Having Fun: A Mobile Game to Cheer Your Favourite Sports Team.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Testing the Usability of a Platform for Rapid Development of Mobile Context-Aware Applications.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Rapid development of mobile context-aware applications with IVO.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

Building mobile context-aware applications for leisure and entertainment.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

LEY!: persuasive pervasive gaming on domestic energy consumption-awareness.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

A location-based multiplayer mobile game to encourage pro-environmental behaviours.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2009
A Framework to Develop Persuasive Smart Environments.
Proceedings of the Ambient Intelligence, 2009

2006
Practical auditability in trusted messaging systems.
Proceedings of the e-Business and Telecommunication Networks, 2006

2005
InStory: a system for mobile information access, storytelling and gaming activities in physical spaces.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
ANTS--Augmented Environments.
Comput. Graph., 2004

Practical Auditability in Trusted Messaging Systems.
Proceedings of the ICETE 2004, 2004

2003
Mobile Augmented Reality for Environmental Management (MARE).
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2002
Augmenting reality with geo-referenced information for environmental management.
Proceedings of the ACM-GIS 2002, 2002

1996
Exploring virtual ecosystems.
Proceedings of the workshop on Advanced visual interfaces 1996, 1996

1995
BITS: browsing in time and space.
Proceedings of the Human Factors in Computing Systems, 1995


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