Rui Neves Madeira

Orcid: 0000-0001-7360-3855

According to our database1, Rui Neves Madeira authored at least 52 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Designing Serious Games with Pervasive Therapist Interface for Phonetic-Phonological Assessment of Children.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Co-designing an eHealth Solution to Support Fibromyalgia Self-Management.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

2022
Dance Mat Fun - A Participatory Design of Exergames for Children with Disabilities.
Proceedings of the Pervasive Computing Technologies for Healthcare, 2022

Studying the Design of Pervasive Serious Games for Parkinson's Disease.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

Video Annotation Tool using Human Pose Estimation for Sports Training.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

Towards Digital Twins for Multi-Sensor Land and Plant Monitoring.
Proceedings of the 13th International Conference on Emerging Ubiquitous Systems and Pervasive Networks (EUSPN 2022) / The 12th International Conference on Current and Future Trends of Information and Communication Technologies in Healthcare (ICTH-2022), 2022

2021
Designing Proxemic-aware Cross-Device Applications: A Feasibility Study.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Studying Natural User Interfaces for Smart Video Annotation towards Ubiquitous Environments.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Exploring the User Interaction with a Multimodal Web-Based Video Annotator.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2021

Applications across Co-located Devices: User Interface Distribution, State Management and Collaboration.
Proceedings of the iiWAS2021: The 23rd International Conference on Information Integration and Web Intelligence, Linz, Austria, 29 November 2021, 2021

Designing a Collaborative Personal Assistance Model for Persons with Disabilities: The Portuguese Independent Living Case.
Proceedings of the Smart and Sustainable Collaborative Networks 4.0, 2021

Indoor Positioning System for Ubiquitous Computing Environments.
Proceedings of the Intelligent Data Engineering and Automated Learning - IDEAL 2021, 2021

PLAY - Model-based Platform to Support Therapeutic Serious Games Design.
Proceedings of the 12th International Conference on Emerging Ubiquitous Systems and Pervasive Networks (EUSPN 2021) / The 11th International Conference on Current and Future Trends of Information and Communication Technologies in Healthcare (ICTH-2021), 2021

Computational Framework to Support Development of Applications Running on Multiple Co-located Devices.
Proceedings of the EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2021

Modeling Serious Games Design towards Engaging Children with Special Needs in Therapy.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

2020
Yes, ICAN(b)E - Active Aging in Place supported by a Caregiver-centered Modular Low-Cost Platform.
Proceedings of the 11th International Conference on Emerging Ubiquitous Systems and Pervasive Networks (EUSPN 2020) / The 10th International Conference on Current and Future Trends of Information and Communication Technologies in Healthcare (ICTH-2020) / Affiliated Workshops, 2020

2019
Using Personalisation to improve User Experience in Public Display Systems with Mobile Interaction.
Proceedings of the MoMM 2019: The 17th International Conference on Advances in Mobile Computing & Multimedia, 2019

YanuX: pervasive distribution of the user interface by co-located devices.
Proceedings of the MobiQuitous 2019, 2019

Model-Driven Framework for Human Machine Interaction Design in Industry 4.0.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Multimodal Web Based Video Annotator with Real-Time Human Pose Estimation.
Proceedings of the Intelligent Data Engineering and Automated Learning - IDEAL 2019, 2019

Conversational Agent in mHealth to empower people managing the Parkinson's Disease.
Proceedings of the 10th International Conference on Emerging Ubiquitous Systems and Pervasive Networks (EUSPN 2019) / The 9th International Conference on Current and Future Trends of Information and Communication Technologies in Healthcare (ICTH-2019) / Affiliated Workshops, 2019

2018
Designing a Framework to Support the Development of Smart Cross-device Applications.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Cognitive Services for Collaborative mHealth: The OnParkinson Case Study.
Proceedings of the Collaborative Networks of Cognitive Systems, 2018

Personalising the User Experience of a Mobile Health Application towards Patient Engagement.
Proceedings of the 9th International Conference on Emerging Ubiquitous Systems and Pervasive Networks (EUSPN 2018) / The 8th International Conference on Current and Future Trends of Information and Communication Technologies in Healthcare (ICTH-2018) / Affiliated Workshops, 2018

2017
Mobile Apps to improve ThErapy: The Health Practitioner in your pocket knows you.
Proceedings of the 15th International Conference on Advances in Mobile Computing & Multimedia, 2017

Web applications and web services support therapists in a multi-sensor platform for therapeutic gaming.
Proceedings of the 19th International Conference on Information Integration and Web-based Applications & Services, 2017

Phonological Disorders in Children? Design and user experience evaluation of a mobile serious game approach.
Proceedings of the 8th International Conference on Emerging Ubiquitous Systems and Pervasive Networks (EUSPN 2017) / The 7th International Conference on Current and Future Trends of Information and Communication Technologies in Healthcare (ICTH-2017) / Affiliated Workshops, 2017

Serious...ly! Just Kidding in Personalised Therapy Through Natural Interactions with Games.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
ONParkinson - Innovative mHealth to Support the Triad: Patient, Carer and Health Professional.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2016

just Physio kidding - NUI and Gamification based Therapeutic Intervention for Children with Special Needs.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2016

2015
A Synchronisation Mechanism based on User Feedback for Second Screen Applications.
Proceedings of the 12th EAI International Conference on Mobile and Ubiquitous Systems: Computing, 2015

Adaptation to TV Delays Based on the User Behaviour towards a Cheating-Free Second Screen Entertainment.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Synchronising Live Second Screen Applications with TV Broadcasts Through User Feedback.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Mobile Integrated Assistance to Empower People Coping with Parkinson's Disease.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

The Impact of Stuttering;: How Can a Mobile App Help?
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

In sync with fair play!: delivering a synchronized and cheat-preventing second screen gaming experience.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
iReport SportsPhysio Platform: A Unifying Model for Sports Injuries Surveillance and Monitoring.
Int. J. Heal. Inf. Syst. Informatics, 2014

A Web System Based on a Sports Injuries Model towards Global Athletes Monitoring.
Proceedings of the New Perspectives in Information Systems and Technologies, 2014

Model-Based Solution for Personalization of the User Interaction in Ubiquitous Computing.
Proceedings of the 2014 IEEE 11th Intl Conf on Ubiquitous Intelligence and Computing and 2014 IEEE 11th Intl Conf on Autonomic and Trusted Computing and 2014 IEEE 14th Intl Conf on Scalable Computing and Communications and Its Associated Workshops, 2014

Building a platform for pervasive personalization in a ubiquitous computing world.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Systems: Computing, 2014

Super-fon: mobile entertainment to combat phonological disorders in children.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
FCT4U - When Private Mobile Displays Meet Public Situated Displays to Enhance the User Experience.
Proceedings of the 2013 IEEE 10th International Conference on Ubiquitous Intelligence and Computing and 2013 IEEE 10th International Conference on Autonomic and Trusted Computing, 2013

Building on Mobile towards Better Stuttering Awareness to Improve Speech Therapy.
Proceedings of the 11th International Conference on Advances in Mobile Computing & Multimedia, 2013

2012
Personalization in pervasive spaces towards smart interactions design.
Proceedings of the Tenth Annual IEEE International Conference on Pervasive Computing and Communications, 2012

Personalization of an energy awareness pervasive game.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

Helping math learning.
Proceedings of the IEEE Global Engineering Education Conference, 2012

2011
Designing personalized therapeutic serious games for a pervasive assistive environment.
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011

Gaming for Therapy in a Healthcare Smart Ambient.
Proceedings of the Constructing Ambient Intelligence, 2011

LEY!: persuasive pervasive gaming on domestic energy consumption-awareness.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
An Analog Electronics Mobile Course with a Competitive Learning Approach.
Int. J. Interact. Mob. Technol., 2010

An Infrastructure for Real Objects Augmentation with Additional Personalized Information Services.
Proceedings of the Ubiquitous Intelligence and Computing - 7th International Conference, 2010

2009
UbiSmartWheel: a ubiquitous system with unobtrusive services embedded on a wheelchair.
Proceedings of the 2nd International Conference on Pervasive Technologies Related to Assistive Environments, 2009


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