Aaron Tabor

According to our database1, Aaron Tabor authored at least 17 papers between 2016 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Comparing heart rate variability biofeedback and simple paced breathing to inform the design of guided breathing technologies.
Frontiers Comput. Sci., 2022

Focus Cat: Designing Idle Games to Promote Intermittent Practice and On-Going Adherence of Breathing Exercise for ADHD.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2021
Percussion Hero: A Chest Physical Therapy Game for People with Cystic Fibrosis and their Caregivers.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Body As Starting Point 4: Inbodied Interaction Design for Health Ownership.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Inbodied Interaction 102: Exploring Neuro-Physio Pathways for Self-Tuning.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Understanding the Design and Effectiveness of Peripheral Breathing Guide Use During Information Work.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Discomfort design.
Interactions, 2020

Toward insourcing-measurement in inbodied interaction design.
Interactions, 2020

Bubble Breather - A Breathing Exercise Game to Support Pneumonia Rehabilitation and Recovery.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Inbodied Interaction 102: Understanding the Selection and Application of Non-invasive Neuro-physio Measurements for Inbodied Interaction Design.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

3rd Body As Starting Point Workshop: Exploring Themes for Inbodied Interaction Research and Design.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Diversifying pro-environmental behaviors: redesigning applications to incorporate environmental "spill-over".
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Designing to support uncomfortable breathing exercises: ethical considerations.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

The Body as Starting Point: Applying Inside Body Knowledge for Inbodied Design.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2017
Designing Game-Based Myoelectric Prosthesis Training.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
The Falling of Momo: A Myo-Electric Controlled Game to Support Research in Prosthesis Training.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Game-Based Myoelectric Training.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016


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