Steeven Villa

Orcid: 0000-0002-4881-1350

Affiliations:
  • LMU Munich, Germany


According to our database1, Steeven Villa authored at least 24 papers between 2018 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2023
Society's Attitudes Towards Human Augmentation and Performance Enhancement Technologies (SHAPE) Scale.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., September, 2023

The placebo effect of human augmentation: Anticipating cognitive augmentation increases risk-taking behavior.
Comput. Hum. Behav., September, 2023

Would You Hold My Hand? Exploring External Observers' Perception of Artificial Hands.
Multimodal Technol. Interact., June, 2023

SensCon: Embedding Physiological Sensing into Virtual Reality Controllers.
Proc. ACM Hum. Comput. Interact., 2023

"AI enhances our performance, I have no doubt this one will do the same": The Placebo effect is robust to negative descriptions of AI.
CoRR, 2023

Towards a Haptic Taxonomy of Emotions: Exploring Vibrotactile Stimulation in the Dorsal Region.
Proceedings of the 2023 International Symposium on Wearable Computers, 2023

Using Pseudo-Stiffness to Enrich the Haptic Experience in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Understanding Perception of Human Augmentation: A Mixed-Method Study.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Towards an Implicit Metric of Sensory-Motor Accuracy: Brain Responses to Auditory Prediction Errors in Pianists.
Proceedings of the Creativity and Cognition, 2023

2022
Extended Mid-air Ultrasound Haptics for Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2022

Virtual Reality Adaptation Using Electrodermal Activity to Support the User Experience.
Big Data Cogn. Comput., 2022

Designing a Physiological Loop for the Adaptation of Virtual Human Characters in a Social VR Scenario.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

EMStriker: Potentials of Enhancing the Training Process of Racket-based Sports via Electrical Muscle Stimulation.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Cobity: A Plug-And-Play Toolbox to Deliver Haptics in Virtual Reality.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

Design of On-body Tactile Displays to Enhance Situation Awareness in Automated Vehicles.
Proceedings of the IEEE 9th International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications, 2022

2021
Assisting Motor Skill Transfer for Dance StudentsUsing Wearable Feedback.
Proceedings of the ISWC 2021: Proceedings of the 2021 ACM International Symposium on Wearable Computers, 2021

Immediate Effects of Vibrotactile Biofeedback Instructions on Human Postural Control.
Proceedings of the 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2021

Body As Starting Point 4: Inbodied Interaction Design for Health Ownership.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Altering the Stiffness, Friction, and Shape Perception of Tangible Objects in Virtual Reality Using Wearable Haptics.
IEEE Trans. Haptics, 2020

2019
Phys-Sketch: Sketching 3D Dynamic Objects in Immersive Virtual Reality.
Proceedings of the Advances in Computer Graphics, 2019

Towards Moving Virtual Arms Using Brain-Computer Interface.
Proceedings of the Advances in Computer Graphics, 2019

2018
Heat-based bidirectional phase shifting simulation using position-based dynamics.
Comput. Graph., 2018

3DAthlon: 3D Gestural Interfaces to Support a 3-Stage Contest in VR.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Evaluation of Visual, Auditory and Vibro-Tactile Alerts in Supervised Interfaces.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018


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