Adam Jones

This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.

Bibliography

2021
Continuous In-Line Chromium Coating Thickness Measurement Methodologies: An Investigation of Current and Potential Technology.
Sensors, 2021

2020
Online Marketing Effectiveness - the influence of information load and digital literacy, a cross-country comparison.
Electron. Mark., 2020

Bacterial Load of Virtual Reality Headsets.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

On the Solution of Optimal Control Problems using Parameterized State-Dependent Riccati Equations.
Proceedings of the 59th IEEE Conference on Decision and Control, 2020

2018
CRITIC: A cognitive radio inspired road traffic congestion reduction solution.
Proceedings of the 2018 Wireless Days, 2018

2017
Efficient computation of turbulent flow in ribbed passages using a non-overlapping near-wall domain decomposition method.
Comput. Phys. Commun., 2017

2016
Front-side mid-level Tungsten TSV integration for high-density 3D applications.
Proceedings of the 2016 IEEE International 3D Systems Integration Conference, 2016

2015
Interactional practices and artifact orientation in mobile augmented reality game play.
PsychNology J., 2015

2011
Medical Error Detection based on Insurance Claims.
Proceedings of the HEALTHINF 2011, 2011

2009
The effects of continued exposure to medium field augmented and virtual reality on the perception of egocentric depth.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

2008
The Effects of Virtual Reality, Augmented Reality, and Motion Parallax on Egocentric Depth Perception.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

The effects of virtual reality, augmented reality, and motion parallax on egocentric depth perception.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

2007
Egocentric Depth Judgments in Optical, See-Through Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2007

2006
Severity and impact of computer user frustration: A comparison of student and workplace users.
Interact. Comput., 2006

Workplace user frustration with computers: an exploratory investigation of the causes and severity.
Behav. Inf. Technol., 2006

2003
Detour Ahead: Current Roadblocks to Web Accessibility.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

User Frustration with Technology in the Workplace.
Proceedings of the 9th Americas Conference on Information Systems, 2003


  Loading...