Alejandro Calderón

Orcid: 0000-0002-0924-7478

Affiliations:
  • University of Cádiz, Spain


According to our database1, Alejandro Calderón authored at least 19 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Can gamification help in software testing education? Findings from an empirical study.
J. Syst. Softw., June, 2023

2021
A Bibliometric Analysis of Gamification Research.
IEEE Access, 2021

GoRace: A Multi-Context and Narrative-Based Gamification Suite to Overcome Gamification Technological Challenges.
IEEE Access, 2021

2019
Designing game scenarios for software project management education and assessment.
IET Softw., 2019

An Experience of Use a Serious Game for Teaching Software Process Improvement.
Proceedings of the Systems, Software and Services Process Improvement, 2019

2018
Games for Teaching Software Project Management: An Analysis of the Benefits of Digital and Non-Digital Games.
J. Univers. Comput. Sci., 2018

MEdit4CEP-Gam: A model-driven approach for user-friendly gamification design, monitoring and code generation in CEP-based systems.
Inf. Softw. Technol., 2018

A serious game to support the ISO 21500 standard education in the context of software project management.
Comput. Stand. Interfaces, 2018

A multivocal literature review on serious games for software process standards education.
Comput. Stand. Interfaces, 2018

Towards a Standard to Describe and Classify Serious Games as Learning Resources for Software Project Management.
Proceedings of the Systems, Software and Services Process Improvement, 2018

2017
Gamification for Improving IT Service Incident Management.
Proceedings of the Software Process Improvement and Capability Determination, 2017

Coverage of the ISO 21500 Standard in the Context of Software Project Management by a Simulation-Based Serious Game.
Proceedings of the Software Process Improvement and Capability Determination, 2017

Integrating Serious Games as Learning Resources in a Software Project Management Course: The Case of ProDec.
Proceedings of the 1st IEEE/ACM International Workshop on Software Engineering Curricula for Millennials, 2017

ProDecAdmin: A Game Scenario Design Tool for Software Project Management Training.
Proceedings of the Systems, Software and Services Process Improvement, 2017

Coverage of ISO/IEC 29110 Project Management Process of Basic Profile by a Serious Game.
Proceedings of the Systems, Software and Services Process Improvement, 2017

2016
Coverage of ISO/IEC 12207 Software Lifecycle Process by a Simulation-Based Serious Game.
Proceedings of the Software Process Improvement and Capability Determination, 2016

Gamification and Functional Prototyping to Support Motivation Towards Software Process Improvement.
Proceedings of the Product-Focused Software Process Improvement, 2016

2015
A systematic literature review on serious games evaluation: An application to software project management.
Comput. Educ., 2015

2014
Bringing Real-life Practice in Software Project Management Training Through a Simulation-based Serious Game.
Proceedings of the CSEDU 2014, 2014


  Loading...