Alejandro Calderón
Orcid: 0000-0002-0924-7478Affiliations:
- University of Cádiz, Spain
According to our database1,
Alejandro Calderón
authored at least 20 papers
between 2014 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Evaluation of the Perception of Use of a Serious Game to Assess the Digital Competence of Secondary School Students.
Rev. Iberoam. de Tecnol. del Aprendiz., 2024
2023
Can gamification help in software testing education? Findings from an empirical study.
J. Syst. Softw., June, 2023
2021
GoRace: A Multi-Context and Narrative-Based Gamification Suite to Overcome Gamification Technological Challenges.
IEEE Access, 2021
2019
IET Softw., 2019
Proceedings of the Systems, Software and Services Process Improvement, 2019
2018
Games for Teaching Software Project Management: An Analysis of the Benefits of Digital and Non-Digital Games.
J. Univers. Comput. Sci., 2018
MEdit4CEP-Gam: A model-driven approach for user-friendly gamification design, monitoring and code generation in CEP-based systems.
Inf. Softw. Technol., 2018
A serious game to support the ISO 21500 standard education in the context of software project management.
Comput. Stand. Interfaces, 2018
A multivocal literature review on serious games for software process standards education.
Comput. Stand. Interfaces, 2018
Towards a Standard to Describe and Classify Serious Games as Learning Resources for Software Project Management.
Proceedings of the Systems, Software and Services Process Improvement, 2018
2017
Proceedings of the Software Process Improvement and Capability Determination, 2017
Coverage of the ISO 21500 Standard in the Context of Software Project Management by a Simulation-Based Serious Game.
Proceedings of the Software Process Improvement and Capability Determination, 2017
Integrating Serious Games as Learning Resources in a Software Project Management Course: The Case of ProDec.
Proceedings of the 1st IEEE/ACM International Workshop on Software Engineering Curricula for Millennials, 2017
Proceedings of the Systems, Software and Services Process Improvement, 2017
Coverage of ISO/IEC 29110 Project Management Process of Basic Profile by a Serious Game.
Proceedings of the Systems, Software and Services Process Improvement, 2017
2016
Coverage of ISO/IEC 12207 Software Lifecycle Process by a Simulation-Based Serious Game.
Proceedings of the Software Process Improvement and Capability Determination, 2016
Gamification and Functional Prototyping to Support Motivation Towards Software Process Improvement.
Proceedings of the Product-Focused Software Process Improvement, 2016
2015
A systematic literature review on serious games evaluation: An application to software project management.
Comput. Educ., 2015
2014
Bringing Real-life Practice in Software Project Management Training Through a Simulation-based Serious Game.
Proceedings of the CSEDU 2014, 2014