Adriano Ferreti Borgatto
Orcid: 0000-0001-6280-2525
According to our database1,
Adriano Ferreti Borgatto
authored at least 28 papers
between 2011 and 2024.
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Bibliography
2024
A Deep Learning Model for the Assessment of the Visual Aesthetics of Mobile User Interfaces.
J. Braz. Comput. Soc., 2024
2023
Uma Análise Detalhada do Desempenho de Aprendizagem ensinando Machine Learning na Educação Básica aplicando a Teoria de Resposta ao Item.
Revista Brasileira de Informática na Educ., 2023
2022
Comparing Scales for the Assessment of Visual Aesthetics of Mobile GUIs Through Human Judgments.
Int. J. Mob. Hum. Comput. Interact., 2022
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022
Automated assessment of visual aesthetics of Android user interfaces with deep learning.
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022
2021
A Detailed Item Response Theory Analysis of Algorithms and Programming Concepts in App Inventor Projects.
Revista Brasileira de Informática na Educ., 2021
SCORE - A Model for the Self-Assessment of Creativity Skills in the Context of Computing Education in K-12.
Informatics Educ., 2021
2020
Estado da Prática do Design Visual de Aplicativos Móveis desenvolvidos com App Inventor.
Revista Brasileira de Informática na Educ., 2020
Automated Assessment of the Visual Design of Android Apps Developed with App Inventor.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020
A Large-scale Evaluation of a Rubric for the Automatic Assessment of Algorithms and Programming Concepts.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020
bASES21: A Model for the Self-assessment of 21st-Century Skills in the Context of Computing Education in K-12.
Proceedings of the Computer Supported Education - 12th International Conference, 2020
Proceedings of the 12th International Conference on Computer Supported Education, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
MEEGA+: Um Modelo para a Avaliação de Jogos Educacionais para o ensino de Computação.
Revista Brasileira de Informática na Educ., 2019
bASES21 - Um Modelo para a Autoavaliação de Habilidades do Século XXI no Contexto do Ensino de Computação na Educação Básica.
Revista Brasileira de Informática na Educ., 2019
Effectiveness of Games in Software Project Management Education: An Experimental Study.
J. Univers. Comput. Sci., 2019
CodeMaster UI design - app inventor: a rubric for the assessment of the interface design of Android apps developed with app inventor.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019
2018
Games for Teaching Software Project Management: An Analysis of the Benefits of Digital and Non-Digital Games.
J. Univers. Comput. Sci., 2018
2017
Ensino de Computação de Forma Multidisciplinar em Disciplinas de História no Ensino Fundamental - Um Estudo de Caso.
Revista Brasileira de Informática na Educ., 2017
dETECT: A Model for the Evaluation of Instructional Units for Teaching Computing in Middle School.
Informatics Educ., 2017
A Large-Scale Evaluation of a Model for the Evaluation of Games for Teaching Software Engineering.
Proceedings of the 39th IEEE/ACM International Conference on Software Engineering: Software Engineering Education and Training Track, 2017
Quality of Games for Teaching Software Engineering: An Analysis of Empirical Evidences of Digital and Non-Digital Games.
Proceedings of the 39th IEEE/ACM International Conference on Software Engineering: Software Engineering Education and Training Track, 2017
2016
Int. J. Mob. Hum. Comput. Interact., 2016
2015
Comparison of Ability Estimation Methods Using IRT for Tests with Different Degrees of Difficulty.
Commun. Stat. Simul. Comput., 2015
2013
J. Syst. Softw., 2013
2012
DELIVER! - An educational game for teaching Earned Value Management in computing courses.
Inf. Softw. Technol., 2012
2011
Proceedings of the 25th Brazilian Symposium on Software Engineering, 2011