Adriano Ferreti Borgatto

According to our database1, Adriano Ferreti Borgatto authored at least 16 papers between 2011 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Automated Assessment of the Visual Design of Android Apps Developed with App Inventor.
Proceedings of the SIGCSE '20: The 51st ACM Technical Symposium on Computer Science Education, 2020

A Large-scale Evaluation of a Rubric for the Automatic Assessment of Algorithms and Programming Concepts.
Proceedings of the SIGCSE '20: The 51st ACM Technical Symposium on Computer Science Education, 2020

Improvements in bASES21: 21st-Century Skills Assessment Model to K12.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

2019
MEEGA+, Systematic Model to Evaluate Educational Games.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Effectiveness of Games in Software Project Management Education: An Experimental Study.
J. Univers. Comput. Sci., 2019

CodeMaster UI design - app inventor: a rubric for the assessment of the interface design of Android apps developed with app inventor.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019

2018
Games for Teaching Software Project Management: An Analysis of the Benefits of Digital and Non-Digital Games.
J. Univers. Comput. Sci., 2018

Do we agree on user interface aesthetics of Android apps?
CoRR, 2018

2017
dETECT: A Model for the Evaluation of Instructional Units for Teaching Computing in Middle School.
Informatics Educ., 2017

A Large-Scale Evaluation of a Model for the Evaluation of Games for Teaching Software Engineering.
Proceedings of the 39th IEEE/ACM International Conference on Software Engineering: Software Engineering Education and Training Track, 2017

Quality of Games for Teaching Software Engineering: An Analysis of Empirical Evidences of Digital and Non-Digital Games.
Proceedings of the 39th IEEE/ACM International Conference on Software Engineering: Software Engineering Education and Training Track, 2017

2016
A Usability Score for Mobile Phone Applications Based on Heuristics.
Int. J. Mob. Hum. Comput. Interact., 2016

2015
Comparison of Ability Estimation Methods Using IRT for Tests with Different Degrees of Difficulty.
Commun. Stat. Simul. Comput., 2015

2013
SCRUMIA - An educational game for teaching SCRUM in computing courses.
J. Syst. Softw., 2013

2012
DELIVER! - An educational game for teaching Earned Value Management in computing courses.
Inf. Softw. Technol., 2012

2011
A Model for the Evaluation of Educational Games for Teaching Software Engineering.
Proceedings of the 25th Brazilian Symposium on Software Engineering, 2011


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