Alexander Kalus

Orcid: 0000-0002-9464-8427

According to our database1, Alexander Kalus authored at least 20 papers between 2019 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Exploring the Time Course of the Proteus Effect: Effects of Avatar Age and Embodiment Time on Walking in Virtual Reality.
Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

Promoting Head Movements Through a Weight-Shifting Helmet.
Proceedings of the 1st International Conference on Human-Computer Interaction in the Alps, 2026

Simulating Avatars' Stamina in Virtual Reality through Weight-Changing Controllers.
Proceedings of the 1st International Conference on Human-Computer Interaction in the Alps, 2026

2025
LayEv: Advancing the Review-lution with Interactive Visualization of Systematic Evidence Synthesis.
Proceedings of the Adjunct Proceedings of the 27th International Conference on Mobile Human-Computer Interaction, 2025

FeelCoilins: Enhancing Virtual Drumming with Ungrounded Force Feedback via Solenoid Actuation.
Proceedings of the Mensch und Computer 2025, 2025

Towards Creative VR Workspaces: Investigating Effects of Room Size and Object Presence on Creativity.
Proceedings of the Mensch und Computer 2025, 2025

Heavy Looks, Slower Moves: Effects of Physical and Visual Object Weight on Pointing in Virtual Reality.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025

2024
Simulating Object Weight in Virtual Reality: The Role of Absolute Mass and Weight Distributions.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

Towards Determining the Physical Characteristics that Induce the Proteus Effect.
Proceedings of the Mensch und Computer 2024, 2024

Workshop on Ubiquitous Mixed Reality: Unveiling Opportunities and Challenges.
Proceedings of the Mensch und Computer 2024, 2024

Showcasing MobileGravity.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

MobileGravity: Mobile Simulation of a High Range of Weight in Virtual Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
From Trash to Treasure: Experiences from Building Tangible Artifacts out of Discarded Components.
Proceedings of the Mensch und Computer 2023, 2023

16. Workshop Be-greifbare Interaktion.
Proceedings of the Mensch und Computer 2023, 2023

Utilizing Liquid Transfer for Weight Simulation: Challenges and Future Directions.
Proceedings of the Mensch und Computer 2023, 2023

Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality.
Proceedings of the Mensch und Computer 2023, 2023

PumpVR: Rendering the Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

How to Induce a Physical and Virtual Rubber Hand Illusion.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

2019
The Mood Game - How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019


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