Martin Kocur

Orcid: 0000-0003-3077-6267

According to our database1, Martin Kocur authored at least 27 papers between 2017 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
The Absence of Athletic Avatars' Effects on Physiological and Perceptual Responses while Cycling in Virtual Reality.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Towards Investigating the Effects of Athletic Avatars and Room Size on Time Perception.
Proceedings of the Mensch und Computer 2023, 2023

Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality.
Proceedings of the Mensch und Computer 2023, 2023

A SandBox to Sandbox: A Tangible Terrain Generator for Prototyping Game Worlds.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

Ubiquity of VR: Towards Investigating Ways of Interrupting VR Users to Obtain Their Attention in Public Spaces.
Proceedings of the Virtual Reality and Mixed Reality, 2023

The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

PumpVR: Rendering the Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Utilizing the Proteus Effect to Improve Performance Using Avatars in Virtual Reality.
PhD thesis, 2022

The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

How to Induce a Physical and Virtual Rubber Hand Illusion.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

2021
Towards an Investigation of Avatars' Sweat Effects during Physical Exertion in Virtual Reality.
Proceedings of the Mensch und Computer 2021, 2021

SpEYEders: Adults' and children's affective responses during immersive playful gaze interactions transforming virtual spiders.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

The Door: Timing Effects of Fourth Wall Breaks on Immersion and Game Experience in an Adventure Game.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Preparing an Online Lecture That We Wouldn't Hate to Attend.
IEEE Pervasive Comput., 2020

The Effects of Self- and External Perception of Avatars on Cognitive Task Performance in Virtual Reality.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

The Impact of Missing Fingers in Virtual Reality.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Towards an Investigation of Embodiment Time in Virtual Reality.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games.
Proceedings of the ETRA '20: 2020 Symposium on Eye Tracking Research and Applications, 2020

Flexing Muscles in Virtual Reality: Effects of Avatars' Muscular Appearance on Physical Performance.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

2019
SentiBooks: Enhancing Audiobooks via Affective Computing and Smart Light Bulbs.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Utilizing the Proteus Effect to Improve Interactions using Full-Body Avatars in Virtual Reality.
Proceedings of the Mensch und Computer 2019, 2019

AudienceAR - Utilising Augmented Reality and Emotion Tracking to Address Fear of Speech.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

The Mood Game - How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Hover Loop: A New Approach to Locomotion in Virtual Reality.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2017
Which Factors Influence Attitudes Towards Using Autonomous Vehicles?
Proceedings of the Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017


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