Andreas Schmid

Orcid: 0000-0003-3593-2476

Affiliations:
  • University of Regensburg, Media Informatics Group, Germany


According to our database1, Andreas Schmid authored at least 26 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

Online presence:

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Bibliography

2024
TipTrack: Precise, Low-Latency, Robust Optical Pen Tracking on Arbitrary Surfaces Using an IR-Emitting Pen Tip.
Proceedings of the Eighteenth International Conference on Tangible, 2024

2023
Small Latency Variations Do Not Affect Player Performance in First-Person Shooters.
Proc. ACM Hum. Comput. Interact., 2023

Effects of Text Input Latency on Performance and Task Load.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

From Trash to Treasure: Experiences from Building Tangible Artifacts out of Discarded Components.
Proceedings of the Mensch und Computer 2023, 2023

16. Workshop Be-greifbare Interaktion.
Proceedings of the Mensch und Computer 2023, 2023

CoShare: a Multi-Pointer Collaborative Screen Sharing Tool.
Proceedings of the Mensch und Computer 2023, 2023

How Do Users Like Their Tangibles? An Exploration of Interaction Techniques for Data Transfer with Everyday Objects.
Proceedings of the Mensch und Computer 2023, 2023

Influence of Annotation Media on Proof-Reading Tasks.
Proceedings of the Mensch und Computer 2023, 2023

Measuring the Latency of Graphics Frameworks on X11-Based Systems.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Determining the Orientation of Low Resolution Images of a De-Bruijn Tracking Pattern with a CNN.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

Using an Infrared Pen as an Input Device for Projected Augmented Reality Tabletops.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

Demonstration of an Infrared Pen as an Input Device for Projected Augmented Reality Tabletops.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

15. Workshop Be-greifbare Interaktion.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

Extracting Handwritten Annotations from Printed Documents Via Infrared Scanning.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Dothraki: Tracking Tangibles Atop Tabletops Through De-Bruijn Tori.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Demonstrating Dothraki: Tracking Tangibles Atop Tabletops Through De-Bruijn Tori.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

Demonstrating ScreenshotMatcher: Taking Smartphone Photos to Capture Screenshots.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

ScreenshotMatcher: Taking Smartphone Photos to Capture Screenshots.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

2020
DispLagBox: simple and replicable high-precision measurements of display latency.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020

2019
Sketching with Hardware: A course for teaching Interactive Hardware Prototyping to Computer Science Students.
Proceedings of the Mensch und Computer 2019, 2019

On the Latency of USB-Connected Input Devices.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Spatially-Aware Tangibles Using Mouse Sensors.
Proceedings of the Symposium on Spatial User Interaction, 2018

DotTrack: absolute und relative Ortsbestimmung von Tangibles mittels eines Maussensors.
Proceedings of the Mensch und Computer 2018, 2018

LagBox - Measuring the Latency of USB-Connected Input Devices.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Size does matter - positioning on the wrist a comparative study: SmartWatch vs. SmartPhone.
Proceedings of the 2017 IEEE International Conference on Pervasive Computing and Communications Workshops, 2017

2015
Collaborative landmark mining with a gamification approach.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015


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