Amanda L. L. Cullen

Orcid: 0000-0002-4064-0438

According to our database1, Amanda L. L. Cullen authored at least 8 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Failing to See a Difference: Closing a Gender Gap in a Challenging Video Game.
Games Cult., 2024

2022
Practicing Moderation: Community Moderation as Reflective Practice.
Proc. ACM Hum. Comput. Interact., 2022

2021
A cultural approach to algorithmic bias in games.
New Media Soc., 2021

Live coding during lockdown.
XRDS, 2021

2019
Necklines and 'naughty bits': constructing and regulating bodies in live streaming community guidelines.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

2018
Diversity and Inclusion in Esports Programs in Higher Education: Leading by Example at UCI.
Int. J. Gaming Comput. Mediat. Simulations, 2018

2017
(In)Visibility in Disability and Assistive Technology.
ACM Trans. Access. Comput., 2017

Making in Minecraft: A Means of Self-Expression for Youth with Autism.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017


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