Louanne E. Boyd

Orcid: 0000-0002-9244-6581

Affiliations:
  • Chapman University, CA, USA


According to our database1, Louanne E. Boyd authored at least 30 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
Global Filter: Augmenting Images to Support Seeing the "Big Picture" for People with Local Interference.
ACM Trans. Comput. Hum. Interact., 2023

VRMoVi: Towards an Expressive Visualization for Human Motion and Object Interaction in Virtual Reality.
CoRR, 2023

Towards a Virtual Reality Visualization of Hand-Object Interactions to Support Remote Physical Therapy.
Proceedings of the 15th International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2023), 2023

Counterventions: a reparative reflection on interventionist HCI.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Conceptualizing Celebratory Technologies for Neurodiversity to Reduce Social Stigma.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

2022
Cognality VR: Exploring a Mobile VR App with Multiple Stakeholders to Reduce Meltdowns in Autistic Children.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2020
Prototyping Accessible Work Systems with a Deaf-Blind Employee.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Designing, Developing, and Evaluating a Global Filter to Work Around Local Interference for Children with Autism.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Combining Eye Tracking and Verbal Response to Understand the Impact of a Global Filter.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
A Virtual Reality System for Practicing Conversation Skills for Children with Autism.
Multimodal Technol. Interact., 2019

Toward digital image processing and eye tracking to promote visual attention for people with autism.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

vrSensory: Designing Inclusive Virtual Games with Neurodiverse Children.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Paper Prototyping Comfortable VR Play for Diverse Sensory Needs.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Prefigurative Politics and Passionate Witnessing.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

DanceCraft: A Whole-body Interactive System for Children with Autism.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

Designing Sensory-Inclusive Virtual Play Spaces for Children.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Wearable Assistive Technologies for Autism: Opportunities and Challenges.
IEEE Pervasive Comput., 2018

vrSocial: Toward Immersive Therapeutic VR Systems for Children with Autism.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

From Behavioral and Communication Intervention to Interaction Design: User Perspectives from Clinicians.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Understanding the Role Fluidity of Stakeholders During Assistive Technology Research "In the Wild".
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

ProCom: Designing and Evaluating a Mobile and Wearable System to Support Proximity Awareness for People with Autism.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Evaluating an iPad Game to Address Overselectivity in Preliterate AAC Users with Minimal Verbal Behavior.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

Making in Minecraft: A Means of Self-Expression for Youth with Autism.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
ProCom: designing a mobile and wearable system to support proximity awareness for people with autism.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

SayWAT: Augmenting Face-to-Face Conversations for Adults with Autism.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Would You Be Mine: Appropriating Minecraft as an Assistive Technology for Youth with Autism.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016

2015
Evaluating a Collaborative iPad Game's Impact on Social Relationships for Children with Autism Spectrum Disorder.
ACM Trans. Access. Comput., 2015

2012
MOSOCO: a mobile assistive tool to support children with autism practicing social skills in real-life situations.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2010
vSked: evaluation of a system to support classroom activities for children with autism.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

vSked: an interactive visual schedule system for use in classrooms for children with autism.
Proceedings of the Interaction Design and Children, 2010


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