Constance Steinkuehler

Orcid: 0000-0001-6895-305X

Affiliations:
  • University of California Irvine, CA, USA


According to our database1, Constance Steinkuehler authored at least 33 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Games as Social Platforms.
Games Res. Pract., 2023

Casual Games, Cognition, and Play across the Lifespan: A Critical Synthesis.
Games Res. Pract., 2023

2021
Understanding Tilt in Esports: A Study on Young League of Legends Players.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Esports Research: Critical, Empirical, and Historical Studies of Competitive Videogame Play.
Games Cult., 2020

Esports Research: A Literature Review.
Games Cult., 2020

2019
Esports as a catalyst for connected learning: the North America Scholastics Esports Federation.
XRDS, 2019

The building blocks of an educational esports league: lessons from year one in orange county high schools.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Building persistence through failure: the role of challenge in video games.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

2018
Diversity and Inclusion in Esports Programs in Higher Education: Leading by Example at UCI.
Int. J. Gaming Comput. Mediat. Simulations, 2018

Understanding Esports as a STEM Career Ready Curriculum in the Wild.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

2017
Challenges to Multimodal Data Set Collection in Games-based Learning Environments.
Proceedings of the Joint Proceedings of the Sixth Multimodal Learning Analytics (MMLA) Workshop and the Second Cross-LAK Workshop co-located with 7th International Learning Analytics and Knowledge Conference (LAK 2017), 2017

2016
Situating Deep Multimodal Data on Game-Based STEM Learning.
Proceedings of the Transforming Learning, 2016

2012
A Cross Case Analysis of Two Out-of-School Programs Based on Virtual Worlds.
Int. J. Gaming Comput. Mediat. Simulations, 2012

2010
Using a designed, online games based affinity space as a quasi-natural ethnographic context and experiment lab.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

Reading in the context of online games.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

Out-of-school virtual worlds based programs: a cross-case analysis.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

Model based reasoning & use in massively multiplayer online games.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

2009
Computational Literacy in Online Games: The Social Life of Mods.
Int. J. Gaming Comput. Mediat. Simulations, 2009

The intellectual life of online play.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

2008
Introduction to the Games Learning & Society (GLS) Conference Special Issue.
Games Cult., 2008

Critical Ethical Reasoning and Role-Play.
Games Cult., 2008

2007
Massively multiplayer online games & education: an outline of research.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

2006
Where Everybody Knows Your (Screen) Name: Online Games as "Third Places".
J. Comput. Mediat. Commun., 2006

The Mangle of Play.
Games Cult., 2006

Why Game (Culture) Studies Now?
Games Cult., 2006

MMOGames-Based Learning.
Proceedings of the USAB 2006, 2006

Games, learning and literacy.
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 2006

Fostering Scientific Habits of Mind in the Context of Online Play.
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006

Theorizing Games in/and Education.
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006

2005
Styles of Play: Gamer-Identified Trajectories of Participation in MMOGs.
Proceedings of the Digital Games Research Conference 2005, 2005

Mystery at the museum: a collaborative game for museum education.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005

2004
Learning in Massively Multiplayer Online Games.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004

2002
The STEP environment for distributed problem-based learning on the World Wide Web.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002


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