André Melzer

Orcid: 0000-0003-3717-5229

Affiliations:
  • University of Luxembourg


According to our database1, André Melzer authored at least 22 papers between 2000 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Last Man Standing: Battle Royale Games Through the Lens of Self-Determination Theory.
Games Cult., June, 2023

Seligman's PERMA Model in Video Games - The Positive Influence of Video Games on Well-Being.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

Girls vs. Men - The Prevalence of Gender-Biased Language in Popular YouTube Videos.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

2022
Moral Minds in Gaming: A Quantitative Case Study of Moral Decisions in <i>Detroit: Become Human</i>.
J. Media Psychol. Theor. Methods Appl., September, 2022

To Kill or Not to Kill - An experimental test of moral Decision-Making in gaming.
Entertain. Comput., 2022

Comfortably Numb? Violent Video Games and Their Effects on Aggression, Mood, and Pain-Related Responses.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

2021
Fast 3D particle reconstruction using a convolutional neural network: application to dusty plasmas.
Mach. Learn. Sci. Technol., 2021

Kill or Spare - Moral Decision-Making in Video Games.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

2019
Three-Dimensional Reconstruction of Individual Particles in Dense Dust Clouds: Benchmarking Camera Orientations and Reconstruction Algorithms.
J. Imaging, 2019

2016
Trick with treat - Reciprocity increases the willingness to communicate personal data.
Comput. Hum. Behav., 2016

2013
Superman vs. BAD Man? The Effects of Empathy and Game Character in Violent Video Games.
Cyberpsychology Behav. Soc. Netw., 2013

2011
Are Cyberbullies Less Empathic? Adolescents' Cyberbullying Behavior and Empathic Responsiveness.
Cyberpsychology Behav. Soc. Netw., 2011

Bringing Empathy into Play: On the Effects of Empathy in Violent and Nonviolent Video Games.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

2010
Click or Strike: Realistic versus Standard Game Controls in Violent Video Games and Their Effects on Aggression.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

Audioworld: A Spatial Audio Tool for Acoustic and Cognitive Learning.
Proceedings of the Haptic and Audio Interaction Design - 5th International Workshop, 2010

2008
When Items Become Victims: Brand Memory in Violent and Nonviolent Games.
Proceedings of the Entertainment Computing, 2008

2006
Hören und Handeln: Die interaktive Hörspielumgebung TAPE-Player.
Proceedings of the Mensch und Computer 2006: Mensch und Computer im Strukturwandel, 2006

Interaction and Participation in Radio Plays: A Novel Approach to an Old Medium.
Proceedings of the Entertainment Computing, 2006

2005
Developing, Implementing, and Testing Mixed Reality and High Interaction Media Applications in Schools.
Proceedings of the Cognition and Exploratory Learning in Digital Age, 2005

2004
Der interaktive Perspektivenfilm als Hyperfilm auf Video-DVD.
Proceedings of the Mensch & Computer 2004: Allgegenwärtige Interaktion, 2004

The Interactive and Multi-protagonist Film: A Hypermovie on DVD.
Proceedings of the Entertainment Computing, 2004

2000
Preparing a Cup of Tea and Writing a Letter: Do Script-Based Actions Influence the Representation of a Real Environment?
Proceedings of the Spatial Cognition II, 2000


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