Matthias Kranz

Orcid: 0000-0003-3835-4974

Affiliations:
  • University of Passau, Germany


According to our database1, Matthias Kranz authored at least 92 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2023
Text Entry Performance and Situation Awareness of a Joint Optical See-Through Head-Mounted Display and Smartphone System.
CoRR, 2023

2022
Detecting Seasonal Dependencies in Production Lines for Forecast Optimization.
Big Data Res., 2022

Analysis of common prediction models for a fuzzy connected source target production based on time dependent significance.
Proceedings of the 2022 International Conference on Embedded Wireless Systems and Networks, 2022

2021
Evaluation and Adaption of Maintenance Prediction Methods in Mixed Production Line Setups based on Anomaly Detection.
Proceedings of the 19th IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, 2021

GuideCopter - A Precise Drone-Based Haptic Guidance Interface for Blind or Visually Impaired People.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Do You Feel Like Flying? A Study of Flying Perception in Virtual Reality for Future Game Development.
IEEE Computer Graphics and Applications, 2020

Adaptive Error Prediction for Production Lines with Unknown Dependencies.
Proceedings of the WIMS 2020: The 10th International Conference on Web Intelligence, Mining and Semantics, Biarritz, France, June 30, 2020

Predicting Machine Errors based on Adaptive Sensor Data Drifts in a Real World Industrial Setup.
Proceedings of the 2020 IEEE International Conference on Pervasive Computing and Communications, 2020

2019
Design Different: Pen and Paper for Laser Cutting.
IEEE Pervasive Comput., 2019

Valkyrie Project: Flying Immersion in Virtual Reality.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

Effects of Depth Layer Switching between an Optical See-Through Head-Mounted Display and a Body-Proximate Display.
Proceedings of the Symposium on Spatial User Interaction, 2019

Would I Lie to You - Would You Notice?
Proceedings of the Mobile Computing, Applications, and Services, 2019

2018
Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Effects of Hand Representations for Typing in Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Biofeedback in the Wild - A SmartWatch Approach.
Proceedings of the 2018 IEEE International Conference on Pervasive Computing and Communications Workshops, 2018

2017
Towards Interaction Around Unmodified Camera-equipped Mobile Devices.
CoRR, 2017

Towards ad hoc mobile multi-display environments on commodity mobile devices.
Proceedings of the 2017 IEEE Virtual Reality, 2017

mpCubee: Towards a mobile perspective cubic display using mobile phones.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Size does matter - positioning on the wrist a comparative study: SmartWatch vs. SmartPhone.
Proceedings of the 2017 IEEE International Conference on Pervasive Computing and Communications Workshops, 2017

Rendering 3D virtual objects in mid-air using controlled magnetic fields.
Proceedings of the 2017 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2017

HeadPhones: Ad Hoc Mobile Multi-Display Environments through Head Tracking.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Challenges in Mobile Multi-Device Ecosystems.
CoRR, 2016

Extending the Touchscreen Pattern Lock Mechanism with Duplicated and Temporal Codes.
Adv. Hum. Comput. Interact., 2016

GlassHands: Interaction Around Unmodified Mobile Devices Using Sunglasses.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

2015
Only play in your comfort zone: interaction methods for improving security awareness on mobile devices.
Pers. Ubiquitous Comput., 2015

Precise Relative Positioning of Vehicles with On-the-Fly Carrier Phase Resolution and Tracking.
Int. J. Distributed Sens. Networks, 2015

The mind behind the glass: human factors in the design of collaborative AR environments.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Don't look at me that way!: Understanding User Attitudes Towards Data Glasses Usage.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

Design and Technology Challenges for Body Proximate Display Ecosystems.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Mobile AgeCI: Potential Challenges in the Development and Evaluation of Mobile Applications for Elderly People.
Proceedings of the Computer Aided Systems Theory - EUROCAST 2015, 2015

2014
Supporting Mobile Multimodal Interaction with a Rule-Based Framework.
CoRR, 2014

Simulation and Virtual Prototyping of Tangible User Interfaces.
CoRR, 2014

M3I: A Framework for Mobile Multimodal Interaction.
Proceedings of the Mensch & Computer 2014 - Tagungsband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014

Today, you walk! - When Physical Fitness Influences Trip Planning.
Proceedings of the Mensch & Computer 2014 - Tagungsband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014

Simulation and Digital Prototyping of Tangible User Interfaces.
Proceedings of the Mensch & Computer 2014 - Tagungsband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014

The vehicle as pervasive display - Potentials and limitations.
Proceedings of the International Conference on Connected Vehicles and Expo, 2014

Gamified training for vehicular user interfaces - Effects on drivers' behavior.
Proceedings of the International Conference on Connected Vehicles and Expo, 2014

Connected mobility aids: Supporting physically impaired traffic participants with vehicle-to-X communication.
Proceedings of the International Conference on Connected Vehicles and Expo, 2014

Experimental evaluation of user interfaces for visual indoor navigation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
The mobile fitness coach: Towards individualized skill assessment using personalized mobile devices.
Pervasive Mob. Comput., 2013

Mobile and contextual learning: a case study on mobile didactics in teaching and education.
Int. J. Mob. Learn. Organisation, 2013

Research in the Large: Challenges for Large-Scale Mobile Application Research- A Case Study about NFC Adoption using Gamification via an App Store.
Int. J. Mob. Hum. Comput. Interact., 2013

SmartPiggy: a piggy bank that talks to your smartphone.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Visual authentication: a secure single step authentication for user authorization.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Putting books back on the shelf: situated interactions with digital book collections on smartphones.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Visualizations and Switching Mechanisms for Security Zones.
Proceedings of the 11th International Conference on Advances in Mobile Computing & Multimedia, 2013

User-Friendly Authentication and Authorization Using a Smartphone Proxy.
Proceedings of the Computer Aided Systems Theory - EUROCAST 2013, 2013

Navigating Indoors Using Decision Points.
Proceedings of the Computer Aided Systems Theory - EUROCAST 2013, 2013

Investigating self-reporting behavior in long-term studies.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Gameful design in the automotive domain: review, outlook and challenges.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2013

2012
GymSkill: A personal trainer for physical exercises.
Proceedings of the 2012 IEEE International Conference on Pervasive Computing and Communications, 2012

MobiMed: comparing object identification techniques on smartphones.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

A mobile indoor navigation system interface adapted to vision-based localization.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

MobiDics - Cooperative Mobile E-Learning for Teachers.
Proceedings of the 11th International Conference on Mobile and Contextual Learning, 2012

The Healthcare and Motivation Seat - A Survey with the GewoS Chair.
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012

DriveAssist - A V2X-Based Driver Assistance System for Android.
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012

Scale-preserving long-term visual odometry for indoor navigation.
Proceedings of the 2012 International Conference on Indoor Positioning and Indoor Navigation, 2012

2011
Robots, Objects, Humans: Towards Seamless Interaction in Intelligent Environments - Supporting Complex Cooperative Interactions between Humans and Technical Systems in Real World Scenarios through Cognitive Objects.
Proceedings of the PECCS 2011, 2011

Towards a holistic approach for mobile application development in intelligent environments.
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia, 2011

Developing Intelligent Environments: A Development Tool Chain for Creation, Testing and Simulation of Smart and Intelligent Environments.
Proceedings of the 7th International Conference on Intelligent Environments, 2011

Cognitive objects for human-computer interaction and human-robot interaction.
Proceedings of the 6th International Conference on Human Robot Interaction, 2011

A Compressive Sensing Scheme of Frequency Sparse Signals for Mobile and Wearable Platforms.
Proceedings of the Computer Aided Systems Theory - EUROCAST 2011, 2011

MobiDics - Eine mobile Didaktik-Toolbox für die universitäre Lehre.
Proceedings of the DeLFI 2011, 2011

2010
Embedded Interaction: Interacting with the Internet of Things.
IEEE Internet Comput., 2010

A Middleware for Intelligent Environments and the Internet of Things.
Proceedings of the Ubiquitous Intelligence and Computing - 7th International Conference, 2010

Robotic service cores for ambient assisted living.
Proceedings of the 4th International Conference on Pervasive Computing Technologies for Healthcare, 2010

A comparative study of DECT and WLAN signals for indoor localization.
Proceedings of the Eigth Annual IEEE International Conference on Pervasive Computing and Communications, 2010

3d gesture recognition applying long short-term memory and contextual knowledge in a CAVE.
Proceedings of the 1st ACM international workshop on Multimodal pervasive video analysis, 2010

Compacted and Industrially Customizable Ambient Intelligent Service Units: Typology, Examples and Performance.
Proceedings of the Sixth International Conference on Intelligent Environments, 2010

2009
Mobile and Embedded Interactive Systems (MEIS'09).
Proceedings of the 39. Jahrestagung der Gesellschaft für Informatik, Im Focus das Leben, INFORMATIK 2009, Lübeck, Germany, September 28, 2009

Open vehicular data interfaces for in-car context inference.
Proceedings of 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2009

2008
Engineering perceptive user interfaces.
PhD thesis, 2008

Demonstrator: V2V Communications in Automotive Multi-Sensor Multi-Target Tracking.
Proceedings of the 68th IEEE Vehicular Technology Conference, 2008

V2V Communications in Automotive Multi-Sensor Multi-Target Tracking.
Proceedings of the 68th IEEE Vehicular Technology Conference, 2008

Hybrid fusion approach combining autonomous and cooperative detection and ranging methods for situation-aware driver assistance systems.
Proceedings of the IEEE 19th International Symposium on Personal, 2008

Automotive User Interfaces and Interactive Applications - AUIIA 08.
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008

Cooperatively Communicating Assistance Systems.
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008

Mobile and Embedded Interactive Systems (MEIS'08).
Proceedings of the 38. Jahrestagung der Gesellschaft für Informatik, Beherrschbare Systeme, 2008

2007
Context-aware kitchen utilities.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

A Capacitive Sensing Toolkit for Pervasive Activity Detection and Recognition.
Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications (PerCom 2007), 2007

Designing Ubiquitous Computing Systems for Sports Equipment.
Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications (PerCom 2007), 2007

2006
A cube to learn: a tangible user interface for the design of a learning appliance.
Pers. Ubiquitous Comput., 2006

Playing with the Real World.
J. Virtual Real. Broadcast., 2006

The Therapy Top Measurement and Visualization System - An Example for the Advancements in Existing Sports Equipments.
Int. J. Comput. Sci. Sport, 2006

Experimentelle und spielerische Lehr- und Lernsysteme (Playful Computing for Kids).
i-com, 2006

Ubiquitous presence systems.
Proceedings of the 2006 ACM Symposium on Applied Computing (SAC), 2006

Thracker - Using Capacitive Sensing for Gesture Recognition.
Proceedings of the 26th International Conference on Distributed Computing Systems Workshops (ICDCS 2006 Workshops), 2006

Restriction, Modification and Extension of Consumer Devices for Prototyping Ubiquitous Computing Environments.
Proceedings of the 26th International Conference on Distributed Computing Systems Workshops (ICDCS 2006 Workshops), 2006

Developing Gestural Input.
Proceedings of the 26th International Conference on Distributed Computing Systems Workshops (ICDCS 2006 Workshops), 2006

2005
DistScroll - A New One-Handed Interaction Device.
Proceedings of the 25th International Conference on Distributed Computing Systems Workshops (ICDCS 2005 Workshops), 2005

Adding Context Information to Digital Photos.
Proceedings of the 25th International Conference on Distributed Computing Systems Workshops (ICDCS 2005 Workshops), 2005

Interacting with the ubiquitous computer: towards embedding interaction.
Proceedings of the 2005 joint conference on Smart objects and ambient intelligence, 2005


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