Andrew Woo

According to our database1, Andrew Woo authored at least 9 papers between 1987 and 2000.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2000
Feature-based Displacement Mapping.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

1998
Chordlength Texturing of Spline Surfaces.
J. Graphics, GPU, & Game Tools, 1998

Design and Implementation of the Maya Renderer.
Proceedings of the 6th Pacific Conference on Computer Graphics and Applications, 1998

1996
It's really not a rendering bug, you see.
IEEE Computer Graphics and Applications, 1996

1994
R.E versus N.H Specular Highlights.
Proceedings of the Graphics Gems, 1994

1993
Efficient shadow computations in ray tracing.
IEEE Computer Graphics and Applications, 1993

1992
The Shadow depth Map Revisited.
Proceedings of the Graphics Gems III (IBM Version), 1992

1990
A survey of shadow algorithms.
IEEE Computer Graphics and Applications, 1990

1987
A Fast Voxel Traversal Algorithm for Ray Tracing.
Proceedings of the 8th European Computer Graphics Conference and Exhibition, 1987


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