Pierre Poulin

Orcid: 0000-0002-8167-6365

Affiliations:
  • Université de Montréal, Canada


According to our database1, Pierre Poulin authored at least 84 papers between 1990 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2021
Neural UpFlow: A Scene Flow Learning Approach to Increase the Apparent Resolution of Particle-Based Liquids.
Proc. ACM Comput. Graph. Interact. Tech., 2021

SREC-RT: A Structure for Ray Tracing Rounded Edges and Corners.
Comput. Graph. Forum, 2021

Understanding High-Level Behavior with a Light-Traces Visualization Metaphor.
Proceedings of the Working Conference on Software Visualization, 2021

2020
A density-accurate tracking solution for smoke upresolution.
Vis. Comput., 2020

Particle-based Liquid Control using Animation Templates.
Comput. Graph. Forum, 2020

Particle upsampling as a flexible post-processing approach to increase details in animations of splashing liquids.
Comput. Graph., 2020

2019
A Psychophysical Evaluation of Texture Compression Masking Effects.
IEEE Trans. Vis. Comput. Graph., 2019

Efficient Rendering of Rounded Corners and Edges for Convex Objects.
Proceedings of the Advances in Computer Graphics, 2019

2018
A hybrid Eulerian-DFSPH scheme for efficient surface band liquid simulation.
Comput. Graph., 2018

Creativity enhancement of painterly rendering using a suggestive interface.
Comput. Graph., 2018

2016
Simulation and control of breaking waves using an external force model.
Comput. Graph., 2016

2015
Dihedral angle-based maps of tetrahedral meshes.
ACM Trans. Graph., 2015

WorldBrush: interactive example-based synthesis of procedural virtual worlds.
ACM Trans. Graph., 2015

Interactive Procedural Modelling of Coherent Waterfall Scenes.
Comput. Graph. Forum, 2015

Extracting Microfacet-based BRDF Parameters from Arbitrary Materials with Power Iterations.
Comput. Graph. Forum, 2015

A New Force Model for Controllable Breaking Waves.
Proceedings of the Workshop on Virtual Reality Interaction and Physical Simulation, 2015

Detection of software evolution phases based on development activities.
Proceedings of the 2015 IEEE 23rd International Conference on Program Comprehension, 2015

A Unified Framework for the Comprehension of Software's Time.
Proceedings of the 37th IEEE/ACM International Conference on Software Engineering, 2015

2014
Filtering Non-Linear TransferFunctions on Surfaces.
IEEE Trans. Vis. Comput. Graph., 2014

Detecting Program Execution Phases Using Heuristic Search.
Proceedings of the Search-Based Software Engineering - 6th International Symposium, 2014

2013
Linear efficient antialiased displacement and reflectance mapping.
ACM Trans. Graph., 2013

Fitting Polynomial Volumes to Surface Meshes with Voronoï Squared Distance Minimization.
Comput. Graph. Forum, 2013

Visualizing software dynamicities with heat maps.
Proceedings of the 2013 First IEEE Working Conference on Software Visualization (VISSOFT), 2013

Improving robustness of Monte-Carlo global illumination with directional regularization.
Proceedings of the SIGGRAPH Asia 2013, 2013

Filtering color mapped textures and surfaces.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

Simulated bidirectional texture functions with silhouette details.
Proceedings of the Graphics Interface 2013, 2013

Time and Space Coherent Occlusion Culling for Tileable Extended 3D Worlds.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

2012
Rational BRDF.
IEEE Trans. Vis. Comput. Graph., 2012

Material Appearance.
IEEE Computer Graphics and Applications, 2012

As-conformal-as-possible discrete volumetric mapping.
Comput. Graph., 2012

2011
Modeling with blocks.
Vis. Comput., 2011

Representativity for Robust and Adaptive Multiple Importance Sampling.
IEEE Trans. Vis. Comput. Graph., 2011

Combinatorial Bidirectional Path-Tracing for Efficient Hybrid CPU/GPU Rendering.
Comput. Graph. Forum, 2011

Component-based modeling of complete buildings.
Proceedings of the Graphics Interface 2011 Conference, 2011

Occlusion tiling.
Proceedings of the Graphics Interface 2011 Conference, 2011

2010
Volumetric Vector-Based Representation for Indirect Illumination Caching.
J. Comput. Sci. Technol., 2010

Fitted BVH for Fast Raytracing of Metaballs.
Comput. Graph. Forum, 2010

Extracting Sequence Diagrams from Execution Traces Using Interactive Visualization.
Proceedings of the 17th Working Conference on Reverse Engineering, 2010

2009
Geometry Images of Arbitrary Genus in the Spherical Domain.
Comput. Graph. Forum, 2009

Generating visualization-based analysis scenarios from maintenance task descriptions.
Proceedings of the 5th IEEE International Workshop on Visualizing Software for Understanding and Analysis, 2009

BVH for efficient raytracing of dynamic metaballs on GPU.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Preserving sharp edges in geometry images.
Proceedings of the Graphics Interface 2009 Conference, 2009

2008
Efficient product sampling using hierarchical thresholding.
Vis. Comput., 2008

Efficient streaming of 3D scenes with complex geometry and complex lighting.
Proceedings of the Proceeding of the 13th International Conference on 3D Web Technology, 2008

Exploring the evolution of software quality with animated visualization.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2008

Motion-Motif Graphs.
Proceedings of the 2008 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2008

Sketch and Paint-based Interface for Highlight Modeling.
Proceedings of the 5th Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2008

Détection visuelle d'anomalies de conception.
Proceedings of the Langages et Modèles à Objets, 2008

Multiresolution point-set surfaces.
Proceedings of the Graphics Interface 2008 Conference, 2008

Visual Detection of Design Anomalies.
Proceedings of the 12th European Conference on Software Maintenance and Reengineering, 2008

2007
Motion cues for illustration of skeletal motion capture data.
Proceedings of the 5th International Symposium on Non-Photorealistic Animation and Rendering, 2007

Adapting wavelet compression to human motion capture clips.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

2006
Simulating Caustics due to Liquid-Solid Interface Menisci.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2006

2005
Visualisation et analyse de logiciels de grande taille.
Obj. Logiciel Base données Réseaux, 2005

Particle-based viscoelastic fluid simulation.
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005

Visualization-based analysis of quality for large-scale software systems.
Proceedings of the 20th IEEE/ACM International Conference on Automated Software Engineering (ASE 2005), 2005

Soft shadows from extended light sources with penumbra deep shadow maps.
Proceedings of the Graphics Interface 2005 Conference, 2005

2004
Interactive Hierarchical Space Carving with Projector-based Calibrations.
Proceedings of the 9th International Fall Workshop on Vision, Modeling, and Visualization, 2004

Compressed Multisampling for Efficient Hardware Edge Antialiasing.
Proceedings of the Graphics Interface 2004 Conference, 2004

2003
Interactive Point-based Modeling of Complex Objects from Images.
Proceedings of the Graphics Interface 2003 Conference, 2003

2002
Capturing the Complexity of Hair Motion.
Graph. Model., 2002

A Computational Algebraic Topology Approach for Optical Flow.
Proceedings of the 16th International Conference on Pattern Recognition, 2002

The Simulation of Paint Cracking and Peeling.
Proceedings of the Graphics Interface 2002 Conference, 2002

A Computational Algebraic Topology Model for the Deformation of Curves.
Proceedings of the Articulated Motion and Deformable Objects Second International Workshop, 2002

2001
Adaptive Representation of Specular Light.
Comput. Graph. Forum, 2001

Interactive Rendering of Trees with Shading and Shadows.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

Surface Aging by Impacts.
Proceedings of the Graphics Interface 2001 Conference, 2001

Simplification and Real-time Smooth Transitions of Articulated Meshes.
Proceedings of the Graphics Interface 2001 Conference, 2001

Realistic and Controllable Fire Simulation.
Proceedings of the Graphics Interface 2001 Conference, 2001

2000
Guaranteed Occlusion and Visibility in Cluster Hierarchical Radiosity.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

Analysis and Synthesis of Structural Textures.
Proceedings of the Graphics Interface 2000 Conference, 2000

Adaptive Representation of Specular Light Flux.
Proceedings of the Graphics Interface 2000 Conference, 2000

1999
Interactive Virtual Relighting and Remodeling of Real Scenes.
Proceedings of the Rendering Techniques '99, 1999

1998
A Light Hierarchy for Fast Rendering of Scenes with Many Lights.
Comput. Graph. Forum, 1998

Interactively Modeling with Photogrammetry.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

Simulating the Flow of Liquid Droplets.
Proceedings of the Graphics Interface 1998 Conference, 1998

Real-Time Facial Animation based upon a Bank of 3D Facial Expressions.
Proceedings of the Computer Animation 1998, 1998

1997
Sketching Shadows and Highlights to Position Lights.
Proceedings of the Computer Graphics International Conference, 1997

1996
Hierarchical View-Dependent Structures for Interactive Scene Manipulation.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

1995
Painting Surface Characteristics.
Proceedings of the Rendering Techniques '95, 1995

1992
Lights from Highlights and Shadows.
Proceedings of the 1992 Symposium on Interactive 3D Graphics, SI3D '92, Cambridge, MA, USA, March 29, 1992

1991
Shading and shadowing with linear light sources.
Comput. Graph., 1991

1990
A survey of shadow algorithms.
IEEE Computer Graphics and Applications, 1990

A model for anisotropic reflection.
Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, 1990


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