Victor Ng-Thow-Hing

According to our database1, Victor Ng-Thow-Hing authored at least 33 papers between 1997 and 2014.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2014
Personal Navi: Benefits of an Augmented Reality Navigational Aid Using a See-Thru 3D Volumetric HUD.
Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

2013
An Examination of Whether People Prefer Agents Whose Gestures Mimic Their Own.
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013

A left-turn driving aid using projected oncoming vehicle paths with augmented reality.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2013

Driver queries using wheel-constrained finger pointing and 3-D head-up display visual feedback.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2013

2012
Playdates with Robots.
Computer, 2012

Generation of virtual display surfaces for in-vehicle contextual augmented reality.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Captain may i?: proxemics study examining factors that influence distance between humanoid robots, children, and adults, during human-robot interaction.
Proceedings of the International Conference on Human-Robot Interaction, 2012

2011
Multimodal approach to affective human-robot interaction design with children.
ACM Trans. Interact. Intell. Syst., 2011

Randomized multi-modal motion planning for a humanoid robot manipulation task.
Int. J. Robotics Res., 2011

Adaptive facial expression recognition using inter-modal top-down context.
Proceedings of the 13th International Conference on Multimodal Interfaces, 2011

2010
Extended duration human-robot interaction: Tools and analysis.
Proceedings of the 19th IEEE International Conference on Robot and Human Interactive Communication, 2010

Synchronized gesture and speech production for humanoid robots.
Proceedings of the 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2010

Fast smoothing of manipulator trajectories using optimal bounded-acceleration shortcuts.
Proceedings of the IEEE International Conference on Robotics and Automation, 2010

2009
Cognitive map architecture.
IEEE Robotics Autom. Mag., 2009

Learning together: ASIMO developing an interactive learning partnership with children.
Proceedings of the 18th IEEE International Symposium on Robot and Human Interactive Communication, 2009

Panoramic attention for humanoid robots.
Proceedings of the 9th IEEE-RAS International Conference on Humanoid Robots, 2009

2008
The memory game: Creating a human-robot interactive scenario for ASIMO.
Proceedings of the 2008 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2008

2007
Computational representation of the aponeuroses as NURBS surfaces in 3D musculoskeletal models.
Comput. Methods Programs Biomed., 2007

Multi-modal Motion Planning for a Humanoid Robot Manipulation Task.
Proceedings of the Robotics Research - The 13th International Symposium, 2007

Expanding task functionality in established humanoid robots.
Proceedings of the 2007 7th IEEE-RAS International Conference on Humanoid Robots, November 29th, 2007

2006
Toward Interactive Reaching in Static Environments for Humanoid Robots.
Proceedings of the 2006 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2006

The Task Matrix: an Extensible Framework for Creating Versatile Humanoid Robots.
Proceedings of the 2006 IEEE International Conference on Robotics and Automation, 2006

The Task Matrix Framework for Platform-Independent Humanoid Programming.
Proceedings of the 2006 6th IEEE-RAS International Conference on Humanoid Robots, 2006

2005
Creating and Simulating Skeletal Muscle from the Visible Human Data Set.
IEEE Trans. Vis. Comput. Graph., 2005

Estimating pose from depth image streams.
Proceedings of the 5th IEEE-RAS International Conference on Humanoid Robots, 2005

Dynamic Animation and Control Environment.
Proceedings of the Graphics Interface 2005 Conference, 2005

2003
A general joint component framework for realistic articulation in human characters.
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003

Finite volume methods for the simulation of skeletal muscle.
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003

2002
Application-Specific Muscle Representations.
Proceedings of the Graphics Interface 2002 Conference, 2002

2001
Anatomically-based models for physical and geometric reconstruction of humans and other animals.
PhD thesis, 2001

2000
Feature-based Displacement Mapping.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

1999
Physically based anatomic modeling for construction of musculoskeletal systems.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1997
Interactive display and animation of B-spline solids as muscle shape primitives.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1997, 1997


  Loading...