Ângela Pereira

Orcid: 0000-0003-1363-6465

According to our database1, Ângela Pereira authored at least 12 papers between 2012 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021

2018
The Use of New Learning Technologies in Higher Education Classroom: A Case Study.
Int. J. Eng. Pedagog., 2018

MyVitalWallet - I Bring My (Own) Health.
Proceedings of the Mobile Technologies and Applications for the Internet of Things, 2018

PTGuide - A Platform for Personal Trainers and Customers.
Proceedings of the Mobile Technologies and Applications for the Internet of Things, 2018

HappyGuest - A System for Hospitality Complaint Management Based on an Academic-Industry Partnership.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

S.A.M. - A System for Academic Management.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

Project Based Learning a New Approach in Higher Education: A Case Study.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

Collaborative Learning Environment in Higher Education: A Case Study.
Proceedings of the Collaboration and Technology - 24th International Conference, 2018

2017
Controlling Diabetes with a Mobile Application: Diabetes Friend.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

A Cloud Computing Solution for Digital Marketing: A Case Study for Small and Medium-Sized Enterprises.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

A Technological Proposal Using Virtual Worlds to Support Entrepreneurship Education for Primary School Children.
Proceedings of the Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning, 2017

2012
PLAYER - a European Project and a Game to Foster Entrepreneurship Education for Young People.
J. Univers. Comput. Sci., 2012


  Loading...