Ricardo Rodrigues Nunes
Orcid: 0000-0002-7557-2121
According to our database1,
Ricardo Rodrigues Nunes authored at least 28 papers
between 2008 and 2026.
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Collaborative distances:
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Bibliography
2026
Proceedings of the Companion Proceedings of the 21st ACM/IEEE International Conference on Human-Robot Interaction, 2026
2025
Advanced Rider Assistance Systems: A Systematic Literature Review of Single Solution and Sensor Fusion.
IEEE Access, 2025
Machine Learning for Decision Support and Automation in Games: Agent City Navigation.
Proceedings of the Advances in Practical Applications of Agents, Multi-Agent Systems, and Computational Social Science: The PAAMS Collection, 2025
Proceedings of the Distributed Computing and Artificial Intelligence, 2025
2024
CoRR, 2024
A Systematic Review of Computer Vision Techniques for Quality Control in End-of-Line Visual Inspection of Antenna Parts.
Comput. Mater. Continua, 2024
Proceedings of the HCI International 2024 - Late Breaking Papers, 2024
Motorcycle Displays Features and Smartphone Mobile Applications for Improving UI/UX Design: A Systematic Literature Review.
Proceedings of the Distributed Computing and Artificial Intelligence, 2024
2023
Wearable Devices for Communication and Problem-Solving in the Context of Industry 4.0.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023
2021
Sensors, 2021
2020
Motivating Students to Learn Computer Programming in Higher Education: The SimProgramming Approach.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2020
2019
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019
2018
Towards natural handshakes for social robots: human-aware hand grasps using tactile sensors.
Paladyn J. Behav. Robotics, 2018
2016
Exploring educational immersive videogames: an empirical study with a 3D multimodal interaction prototype.
Behav. Inf. Technol., 2016
2015
Proceedings of the Robot 2015: Second Iberian Robotics Conference, 2015
Enhancing Students' Motivation to Learn Software Engineering Programming Techniques: A Collaborative and Social Interaction Approach.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015
Separating Gesture Detection and Application Control Concerns with a Multimodal Architecture.
Proceedings of the 15th IEEE International Conference on Computer and Information Technology, 2015
2014
Proceedings of the Learning and Collaboration Technologies. Technology-Rich Environments for Learning and Collaboration, 2014
2013
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013
Using Cultural Viewpoint Metaphors to Provide Web Accessibility for the Visually Impaired Users.
Proceedings of the 5th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2013
2012
Aligning Usability Requirements with the Accessibility Guidelines Focusing on the Visually-Impaired.
Proceedings of the 4th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2012
PLAYER - a European Project and a Game to Foster Entrepreneurship Education for Young People.
J. Univers. Comput. Sci., 2012
Social networks, microblogging, virtual worlds, and Web 2.0 in the teaching of programming techniques for software engineering: A trial combining collaboration and social interaction beyond college.
Proceedings of the IEEE Global Engineering Education Conference, 2012
2010
Braz. J. Inf. Syst., 2010
2009
Proceedings of the 5th Brazilian Symposium on Information Systems, 2009
Proceedings of the 5th Brazilian Symposium on Information Systems, 2009
2008
Dos processos de colaboração para as ferramentas: a abordagem de desenvolvimento do projeto CommunicaTEC.
Proceedings of the Companion Proceedings of the XIV Brazilian Symposium on Multimedia and the Web, 2008
Proceedings of the Simpósio Brasileiro de Sistemas Colaborativos, 2008