Benjamim Fonseca

Orcid: 0000-0002-0850-9755

According to our database1, Benjamim Fonseca authored at least 67 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
NLP-Crowdsourcing Hybrid Framework for Inter-Researcher Similarity Detection.
IEEE Trans. Hum. Mach. Syst., December, 2023

A hybrid human-AI tool for scientometric analysis.
Artif. Intell. Rev., October, 2023

Investigating Author Research Relatedness through Crowdsourcing: A Replication Study on MTurk.
Proceedings of the 26th International Conference on Computer Supported Cooperative Work in Design, 2023

2021
Scientometric Research Assessment of IEEE CSCWD Conference Proceedings: An Exploratory Analysis from 2001 to 2019.
Proceedings of the 24th IEEE International Conference on Computer Supported Cooperative Work in Design, 2021

AuthCrowd: Author Name Disambiguation and Entity Matching using Crowdsourcing.
Proceedings of the 24th IEEE International Conference on Computer Supported Cooperative Work in Design, 2021

Determinants and Predictors of Intentionality and Perceived Reliability in Human-AI Interaction as a Means for Innovative Scientific Discovery.
Proceedings of the 2021 IEEE International Conference on Big Data (Big Data), 2021

2020
Solving the Job Shop Scheduling Problem with Reinforcement Learning: A Statistical Analysis.
Proceedings of the Intelligent Systems Design and Applications, 2020

Development of a Reinforcement Learning System to Solve the Job Shop Problem.
Proceedings of the Intelligent Systems Design and Applications, 2020

Empirical Investigation of the Factors Influencing Researchers' Adoption of Crowdsourcing and Machine Learning.
Proceedings of the Intelligent Systems Design and Applications, 2020

Theoretical Underpinnings and Practical Challenges of Crowdsourcing as a Mechanism for Academic Study.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

A Workflow-Based Methodological Framework for Hybrid Human-AI Enabled Scientometrics.
Proceedings of the 2020 IEEE International Conference on Big Data (IEEE BigData 2020), 2020

2019
Hybrid Machine-Crowd Interaction for Handling Complexity: Steps Toward a Scaffolding Design Framework.
Proceedings of the Macrotask Crowdsourcing, 2019

Towards Hybrid Crowd-AI Centered Systems: Developing an Integrated Framework from an Empirical Perspective.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019

Development of a Crowd-Powered System Architecture for Knowledge Discovery in Scientific Domains.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019

The Effect of Scientific Collaboration on CSCW Research: A Scientometric Study.
Proceedings of the 23rd IEEE International Conference on Computer Supported Cooperative Work in Design, 2019

2018
Scientometric analysis of scientific publications in CSCW.
Scientometrics, 2018

Deep Reinforcement Learning as a Job Shop Scheduling Solver: A Literature Review.
Proceedings of the Hybrid Intelligent Systems, 2018

SciCrowd: Towards a Hybrid, Crowd-Computing System for Supporting Research Groups in Academic Settings.
Proceedings of the Collaboration and Technology - 24th International Conference, 2018

Crowdsourcing and Massively Collaborative Science: A Systematic Literature Review and Mapping Study.
Proceedings of the Collaboration and Technology - 24th International Conference, 2018

Reframing Taxonomy Development in Collaborative Computing Research: A Review and Synthesis of CSCW Literature 2003-2010.
Proceedings of the Collaboration and Technology - 24th International Conference, 2018

2017
Integration scenarios of virtual worlds in learning management systems using the MULTIS approach.
Pers. Ubiquitous Comput., 2017

MyCarMobile: A Travel Assistance Emergency Mobile App for Deaf People.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

A Technological Proposal Using Virtual Worlds to Support Entrepreneurship Education for Primary School Children.
Proceedings of the Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning, 2017

2016
A Bot Spooler Architecture to Integrate Virtual Worlds with E-learning Management Systems for Corporate Training.
J. Univers. Comput. Sci., 2016

Collaboration in 3D Virtual Worlds: a protocol for case study research.
EAI Endorsed Trans. Future Intell. Educ. Environ., 2016

Exploring educational immersive videogames: an empirical study with a 3D multimodal interaction prototype.
Behav. Inf. Technol., 2016

Integrating Virtual Worlds with Learning Management Systems: The MULTIS Approach.
Proceedings of the 15th International Conference on Ubiquitous Computing and 8th Communications and International Symposium on Cyberspace Safety and Security, 2016

2015
A Communication Channels Dynamic Switching Model for Always-Connected Availability of Service Oriented Mobile Applications.
Proceedings of the 9th International Conference on Next Generation Mobile Applications, 2015

Collaboration in 3D Virtual Worlds: designing a protocol for case study research.
Proceedings of the Workshop Proceedings of the 11th International Conference on Intelligent Environments, 2015

Enhancing Students' Motivation to Learn Software Engineering Programming Techniques: A Collaborative and Social Interaction Approach.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

Fitting three dimensional virtual worlds into CSCW.
Proceedings of the 19th IEEE International Conference on Computer Supported Cooperative Work in Design, 2015

Separating Gesture Detection and Application Control Concerns with a Multimodal Architecture.
Proceedings of the 15th IEEE International Conference on Computer and Information Technology, 2015

2014
SOSPhone: a mobile application for emergency calls.
Univers. Access Inf. Soc., 2014

Development of a mechanical maintenance training simulator in OpenSimulator for F-16 aircraft engines.
Entertain. Comput., 2014

Online-Gym: Multiuser Virtual Gymnasium Using RINIONS and Multiple Kinect Devices.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

Exploring the Usage of 3D Virtual Worlds and Kinect Interaction in Exergames with Elderly.
Proceedings of the Computers Helping People with Special Needs, 2014

Developing Iconographic Driven Applications for Nonverbal Communication: A Roadside Assistance App for the Deaf.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014

VIC - An Interactive Video System for Dynamic Visualization in Web and Mobile Platforms.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014

BIZZY - A Social Game for Entrepreneurship Education.
Proceedings of the Learning and Collaboration Technologies. Technology-Rich Environments for Learning and Collaboration, 2014

2013
On the Development and Usability of a Diagram-based Collaborative Brainstorming Component.
J. Univers. Comput. Sci., 2013

Designing User Learning Experience in Virtual Worlds: The Young Europeans for Democracy Serious Application.
Proceedings of the Advances in Information Systems and Technologies [WorldCIST'13, 2013

Exploiting Classical Bibliometrics of CSCW: Classification, Evaluation, Limitations, and the Odds of Semantic Analytics.
Proceedings of the Human Factors in Computing and Informatics, 2013

Educational Collaborative Virtual Environments: Evaluation Model.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Demo: Multi-user virtual world simulator of F-16 aircraft engine mechanical maintenance.
Proceedings of the 2013 2nd Experiment@ International Conference (exp.at'13), 2013

Universal Access to eCall System.
Proceedings of the 5th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2013

2012
PLAYER - a European Project and a Game to Foster Entrepreneurship Education for Young People.
J. Univers. Comput. Sci., 2012

Development of platform-independent multi-user choreographies for virtual worlds based on ontology combination and mapping.
Proceedings of the 2012 IEEE Symposium on Visual Languages and Human-Centric Computing, 2012

High-Level Model for Educational Collaborative Virtual Environments Development.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Social networks, microblogging, virtual worlds, and Web 2.0 in the teaching of programming techniques for software engineering: A trial combining collaboration and social interaction beyond college.
Proceedings of the IEEE Global Engineering Education Conference, 2012

Towards an Overarching Classification Model of CSCW and Groupware: A Socio-technical Perspective.
Proceedings of the Collaboration and Technology - 18th International Conference, 2012

2011
Improving teaching and learning of computer programming through the use of the Second Life virtual world.
Br. J. Educ. Technol., 2011

A Software Architecture for Collaborative Training in Virtual Worlds: F-16 Airplane Engine Maintenance.
Proceedings of the Collaboration and Technology - 17th International Conference, 2011

Exploring iconographic interface in emergency for deaf.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011

2010
PaperFlow/R: A cooperative environment for the conception and production of scientific publications.
Proceedings of the 2010 14th International Conference on Computer Supported Cooperative Work in Design, 2010

2009
A Service-Oriented Middleware for Composing Context Aware Mobile Services.
Proceedings of the Fourth International Conference on Internet and Web Applications and Services, 2009

SAGA reloaded: Towards a generic platform for developing cooperative applications.
Proceedings of the 13th International Conference on Computers Supported Cooperative Work in Design, 2009

An Evolutionary Platform for the Collaborative Contextual Composition of Services.
Proceedings of the Groupware: Design, Implementation, and Use, 15th International Workshop, 2009

MobMaps: Towards a Shared Environment for Collaborative Social Activism.
Proceedings of the Groupware: Design, Implementation, and Use, 15th International Workshop, 2009

2008
PaperFlow: A Platform for Cooperative Editing of Scientific Publications.
Proceedings of the Groupware: Design, Implementation, and Use, 14th International Workshop, 2008

A Version Control System as a Tool and Methodology to Foster Children's Collaboration in Spatial Configuration Decision Tasks.
Proceedings of the Groupware: Design, Implementation, and Use, 14th International Workshop, 2008

Towards a Virtual Environment for Regulated Interaction Using the Social Theatres Model.
Proceedings of the Groupware: Design, Implementation, and Use, 14th International Workshop, 2008

Using Second Life in Programming's Communities of Practice.
Proceedings of the Groupware: Design, Implementation, and Use, 14th International Workshop, 2008

Implementing a System for Collaborative Search of Local Services.
Proceedings of the Groupware: Design, Implementation, and Use, 14th International Workshop, 2008

Social Networking System for Academic Collaboration.
Proceedings of the Cooperative Design, 2008

Towards a Platform for Cooperative Creation of Scientific Publications.
Proceedings of the Cooperative Design, 2008

Children as Active Partners: Strategies for Collaboration in Spatial Tasks through Virtual Worlds.
Proceedings of the Sixth International Conference on Creating, 2008

2006
SAGA: A Web Services Architecture for Groupware Applications.
Proceedings of the Groupware: Design, Implementation, and Use, 12th International Workshop, 2006


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