Paulo Martins

Orcid: 0000-0002-3040-9080

Affiliations:
  • University of Trás-os-Montes and Alto Douro, Vila Real, Portugal


According to our database1, Paulo Martins authored at least 86 papers between 1998 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Human-Centered Trustworthy Framework: A Human-Computer Interaction Perspective.
Computer, March, 2024

2023
Bird's eye view of augmented reality and applications for education and training: A survey of surveys and reviews.
Comput. Appl. Eng. Educ., November, 2023

Challenges and Trends in User Trust Discourse in AI Popularity.
Multimodal Technol. Interact., February, 2023

Challenges and Trends in User Trust Discourse in AI.
CoRR, 2023

Human-centered trust framework: An HCI perspective.
CoRR, 2023

The Application of Artificial Intelligence in Recommendation Systems Reinforced Through Assurance of Learning in Personalized Environments of e-Learning.
Proceedings of the Information Systems and Technologies, 2023

Systematic Literature Review of the Use of Virtual Reality in the Inclusion of Children with Autism Spectrum Disorders (ASD).
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023

3D Animation to Address Pandemic Challenges: A Project-Based Learning Methodology.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

2022
A Review of Conversational Agents in Education.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2022

Towards an Accessibility Evaluation of eLearning Tools in Emerging 3D Virtual Environments Like Metaverse: Taking Advantage of Acquired Knowledge in Moodle and Second Life.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2022

Virtual Reality as a solution for Children with Autism Spectrum Disorders: a state of the art systematic review.
Proceedings of the 10th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2022

2021
Non-verbal Aspects of Collaboration in Virtual Worlds: a CSCW Taxonomy-development Proposal Integrating the Presence Dimension.
J. Univers. Comput. Sci., 2021

Measuring Trust in Technology: A Survey Tool to Assess Users' Trust Experiences.
Proceedings of the Information Systems Development: Crossing Boundaries between Development and Operations (DevOps) in Information Systems (ISD2021 Proceedings), 2021

Developing an Application for Teaching Mathematics to Children with Dyscalculia: A Pilot Case Study.
Proceedings of the Innovative Technologies and Learning - 4th International Conference, 2021

Automated Evaluation Tools for Web and Mobile Accessibility: A Systematic Literature Review.
Proceedings of the Innovations in Bio-Inspired Computing and Applications, 2021

2020
The Use of Kahoot, GeoGebra and Texas Ti-Nspire Educational Software's in the Teaching of Geometry and Measurement.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2020

Motivating Students to Learn Computer Programming in Higher Education: The SimProgramming Approach.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2020

A Proposal of a Classification Scheme to a Survey of Augmented Reality for Education and Training.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2020

Tech-Inclusion Research: An Iconographic Browser Extension Solution.
Proceedings of the HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design, 2020

Using Artificial Intelligence to Predict Academic Performance.
Proceedings of the HCI International 2020 - Late Breaking Papers: Multimodality and Intelligence, 2020

Assessment of wizards for eliciting users' accessibility preferences.
Proceedings of the DSAI 2020: 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2020

2019
Creating Weather Narratives.
Proceedings of the Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments, 2019

2018
Simulation model generation for warehouse management: case study to test different storage strategies.
Int. J. Simul. Process. Model., 2018

Telepresence Robots in the Classroom: The State-of-the-Art and a Proposal for a Telepresence Service for Higher Education.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2018

The Portuguese iAP Services Platform as a Building Block for User's Centric Information Systems - The Case of the Higher Education Institutions.
Proceedings of the 20th International Conference on Enterprise Information Systems, 2018

eHealth Context Inference - A Review of Open Source Frameworks Initiatives.
Proceedings of the 11th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2018), 2018

2017
Integration scenarios of virtual worlds in learning management systems using the MULTIS approach.
Pers. Ubiquitous Comput., 2017

Assessment of Microsoft Kinect in the Monitoring and Rehabilitation of Stroke Patients.
Proceedings of the Recent Advances in Information Systems and Technologies, 2017

A rule-based DSS for transforming automatically-generated alignments into information integration alignments.
Proceedings of the 19th International Conference on Information Integration and Web-based Applications & Services, 2017

A Technological Proposal Using Virtual Worlds to Support Entrepreneurship Education for Primary School Children.
Proceedings of the Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning, 2017

Rule-based System Enriched with a Folksonomy-based Matcher for Generating Information Integration Alignments.
Proceedings of the 9th International Joint Conference on Knowledge Discovery, Knowledge Engineering and Knowledge Management, 2017

Supporting Accessibility in Higher Education Information Systems: A 2016 Update.
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Approaches and Methods, 2017

2016
A Bot Spooler Architecture to Integrate Virtual Worlds with E-learning Management Systems for Corporate Training.
J. Univers. Comput. Sci., 2016

Collaboration in 3D Virtual Worlds: a protocol for case study research.
EAI Endorsed Trans. Future Intell. Educ. Environ., 2016

Exploring educational immersive videogames: an empirical study with a 3D multimodal interaction prototype.
Behav. Inf. Technol., 2016

Simulation and economic analysis of an AGV system as a mean of transport of warehouse waste in an automotive OEM.
Proceedings of the 19th IEEE International Conference on Intelligent Transportation Systems, 2016

Agent-Based Approach for Ship Damage Control.
Proceedings of the Computational Collective Intelligence - 8th International Conference, 2016

Integrating Virtual Worlds with Learning Management Systems: The MULTIS Approach.
Proceedings of the 15th International Conference on Ubiquitous Computing and 8th Communications and International Symposium on Cyberspace Safety and Security, 2016

2015
Software for enhancing accessibility and fighting info-exclusion.
Univers. Access Inf. Soc., 2015

Toward Educational Virtual Worlds: Should Identity Federation Be a Concern?
J. Educ. Technol. Soc., 2015

Collaboration in 3D Virtual Worlds: designing a protocol for case study research.
Proceedings of the Workshop Proceedings of the 11th International Conference on Intelligent Environments, 2015

Enhancing Students' Motivation to Learn Software Engineering Programming Techniques: A Collaborative and Social Interaction Approach.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

An Approach to Clustering and Sequencing of Textual Requirements.
Proceedings of the IEEE International Conference on Dependable Systems and Networks Workshops, 2015

Accessible Options for Deaf People in e-Learning Platforms: Technology Solutions for Sign Language Translation.
Proceedings of the 6th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2015

Fitting three dimensional virtual worlds into CSCW.
Proceedings of the 19th IEEE International Conference on Computer Supported Cooperative Work in Design, 2015

Separating Gesture Detection and Application Control Concerns with a Multimodal Architecture.
Proceedings of the 15th IEEE International Conference on Computer and Information Technology, 2015

2014
Development of a mechanical maintenance training simulator in OpenSimulator for F-16 aircraft engines.
Entertain. Comput., 2014

Online-Gym: Multiuser Virtual Gymnasium Using RINIONS and Multiple Kinect Devices.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

Exploring the Usage of 3D Virtual Worlds and Kinect Interaction in Exergames with Elderly.
Proceedings of the Computers Helping People with Special Needs, 2014

VIC - An Interactive Video System for Dynamic Visualization in Web and Mobile Platforms.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014

BIZZY - A Social Game for Entrepreneurship Education.
Proceedings of the Learning and Collaboration Technologies. Technology-Rich Environments for Learning and Collaboration, 2014

2013
Technologies for Enhancing Accessibility and Fighting Info-exclusion.
J. Univers. Comput. Sci., 2013

Designing User Learning Experience in Virtual Worlds: The Young Europeans for Democracy Serious Application.
Proceedings of the Advances in Information Systems and Technologies [WorldCIST'13, 2013

Federation Technology and Virtual Worlds for Learning: Research Trends and Opportunities Towards Identity Federation.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013

Automating software validation of a GPON network.
Proceedings of the IEEE 24th International Symposium on Software Reliability Engineering, 2013

Gathering the Users' Needs in the Development of Assistive Technology: A Blind Navigation System Use Case.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013

RFID Mesh Network as an Infrastructure for Location Based Services for the Blind.
Proceedings of the Human-Computer Interaction. Towards Intelligent and Implicit Interaction, 2013

Network for All: A Proposal for an Accessible Social Media Aggregator Solution.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013

3D simulators in professional training learning complex tasks overcoming material, economic, and human constraints.
Proceedings of the 2013 2nd Experiment@ International Conference (exp.at'13), 2013

Demo: Multi-user virtual world simulator of F-16 aircraft engine mechanical maintenance.
Proceedings of the 2013 2nd Experiment@ International Conference (exp.at'13), 2013

2012
Obstacle Detection using Stereo Imaging to Assist the Navigation of Visually Impaired People.
Proceedings of the 4th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2012

PLAYER - a European Project and a Game to Foster Entrepreneurship Education for Young People.
J. Univers. Comput. Sci., 2012

Development of platform-independent multi-user choreographies for virtual worlds based on ontology combination and mapping.
Proceedings of the 2012 IEEE Symposium on Visual Languages and Human-Centric Computing, 2012

Social networks, microblogging, virtual worlds, and Web 2.0 in the teaching of programming techniques for software engineering: A trial combining collaboration and social interaction beyond college.
Proceedings of the IEEE Global Engineering Education Conference, 2012

Iterative Ontology Alignment Debugging Using a Scenario- and Strategy-Driven Approach.
Proceedings of the 23rd International Workshop on Database and Expert Systems Applications, 2012

Towards an Overarching Classification Model of CSCW and Groupware: A Socio-technical Perspective.
Proceedings of the Collaboration and Technology - 18th International Conference, 2012

2011
Improving teaching and learning of computer programming through the use of the Second Life virtual world.
Br. J. Educ. Technol., 2011

Poker Vision: Playing Cards and Chips Identification Based on Image Processing.
Proceedings of the Pattern Recognition and Image Analysis - 5th Iberian Conference, 2011

Extending the Dimensional Templates Approach to Integrate Complex Multidimensional Design Concepts.
Proceedings of the Data Warehousing and Knowledge Discovery, 2011

A Software Architecture for Collaborative Training in Virtual Worlds: F-16 Airplane Engine Maintenance.
Proceedings of the Collaboration and Technology - 17th International Conference, 2011

2010
Privacy Challenges and Methods for Virtual Classrooms in Second Life Grid and OpenSimulator.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010

2009
Characterization of e-Banking Technological Solutions in Portugal.
Proceedings of the WEBIST 2009, 2009

Dimensional Templates in Data Warehouses: Automating the Multidimensional Design of Data Warehouse Prototypes.
Proceedings of the Enterprise Information Systems, 11th International Conference, 2009

MobMaps: Towards a Shared Environment for Collaborative Social Activism.
Proceedings of the Groupware: Design, Implementation, and Use, 15th International Workshop, 2009

2008
Semi-Automatic Partitioning by Visual Snapshopts.
Proceedings of the ICEIS 2008, 2008

A Version Control System as a Tool and Methodology to Foster Children's Collaboration in Spatial Configuration Decision Tasks.
Proceedings of the Groupware: Design, Implementation, and Use, 14th International Workshop, 2008

Using Second Life in Programming's Communities of Practice.
Proceedings of the Groupware: Design, Implementation, and Use, 14th International Workshop, 2008

Social Networking System for Academic Collaboration.
Proceedings of the Cooperative Design, 2008

Children as Active Partners: Strategies for Collaboration in Spatial Tasks through Virtual Worlds.
Proceedings of the Sixth International Conference on Creating, 2008

2000
Heterogeneous parallel computing using Java and WMPI.
Concurr. Pract. Exp., 2000

Comparing the performance of mobile agent systems: a study of benchmarking.
Comput. Commun., 2000

1999
The Performance of Mobile Agent Platforms.
Proceedings of the 1st International Symposium on Agent Systems and Applications / 3rd International Symposium on Mobile Agents (ASA/MA '99), 1999

JAMES: A Platform of Mobile Agents for the Management of Telecommunication Networks.
Proceedings of the Intelligent Agents for Telecommunication Applications, 1999

Using Mobile Agents for Parallel Processing.
Proceedings of the International Symposium on Distributed Objects and Applications, 1999

1998
A Java Interface for WMPI.
Proceedings of the Recent Advances in Parallel Virtual Machine and Message Passing Interface, 1998

Merging Web-Based with Cluster-Based Computing.
Proceedings of the Computing in Object-Oriented Parallel Environments, 1998


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