Anna-Leena Macey
Orcid: 0000-0002-9325-4522
According to our database1,
Anna-Leena Macey authored at least 8 papers
between 2021 and 2026.
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Bibliography
2026
Virtually better: Multi-user experiment on avatar self-representation, self-discrepancies, avatar style and self-perceptions in a VR collaboration.
New Media Soc., 2026
Designing Educational Games for Financial Literacy and Bias Awareness: Reflections on Challenges and Opportunities.
Proceedings of the 59th Hawaii International Conference on System Sciences, 2026
2025
Virtual empowerment: manipulating height in virtual reality affects self-related cognitions and personal speech performance evaluation.
Behav. Inf. Technol., November, 2025
Are We in This Together? Investigating the Relationship of Avatar Customisation, Social Presence, and Communication Outcomes in Collaborative Embodied Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2025
2023
Feeling Small or Standing Tall? Height Manipulation Affects Speech Anxiety and Arousal in Virtual Reality.
Cyberpsychology Behav. Soc. Netw., April, 2023
Self-representation does (not) spark joy: Experiment on effects of avatar customisation and personality on emotions in VR.
Proceedings of the 7th International GamiFIN Conference, 2023
2022
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022, 2022
2021
Playing With Embodied Social Interaction: A Thematic Review of Experiments on Social Aspects in Gameful Virtual Reality.
Interact. Comput., 2021