Daniel Fernández Galeote

Orcid: 0000-0002-5197-146X

According to our database1, Daniel Fernández Galeote authored at least 20 papers between 2021 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Online presence:

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Bibliography

2024
Designing locative human-forest interactions through playful design workshops.
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024., 2024

2023
Text- and game-based communication for climate change attitude, self-efficacy, and behavior: A controlled experiment.
Comput. Hum. Behav., December, 2023

Feeling Small or Standing Tall? Height Manipulation Affects Speech Anxiety and Arousal in Virtual Reality.
Cyberpsychology Behav. Soc. Netw., April, 2023

How Location-Based Games Incentivize Moving About: A Study in the Context of Nature-Going.
Proc. ACM Hum. Comput. Interact., 2023

From Traditional to Game-Based Learning of Climate Change: A Media Comparison Experiment.
Proc. ACM Hum. Comput. Interact., 2023

Towards Supporting Sustainable Grocery Shopping through Joyful Technology: Annotated Portfolio of Speculative Ideas.
CoRR, 2023

Gamified metacognitive prompts in a higher education flipped classroom.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

Gamification for Climate Change Engagement: A User-Centered Design Agenda.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

How Location-based Gaming Affects Players' Nature and Forest Experiences.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Climate Connected: An Immersive VR and PC Game for Climate Change Engagement.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

Virtual and Augmented Reality for Environmental Sustainability: A Systematic Review.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Eco-Joy: Imagining Sustainable and Joyful Food Eco-label Futures.
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement.
Proceedings of the 25th International Academic Mindtrek conference, 2022

The impact of different gamification types in the context of data literacy: An online experiment.
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022, 2022

Gamified apps for sustainable consumption: A systematic review.
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022, 2022

Forests in Digital Games - An Ecocritical Framework.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Understanding the Game-based Learning Experience: A Framework of Frictions Between Design and Play.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Balancing the Augmented Experience: Design Tensions in the Location-based Game Pikmin Bloom.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Avatar Identities and Climate Change Action in Video Games: Analysis of Mitigation and Adaptation Practices.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Game-based Climate Change Engagement: Analyzing the Potential of Entertainment and Serious Games.
Proc. ACM Hum. Comput. Interact., 2021


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