Daniel Fernández Galeote

Orcid: 0000-0002-5197-146X

According to our database1, Daniel Fernández Galeote authored at least 37 papers between 2021 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Becoming Your Quantified Self: A Study of the Effects of Personal Avatars in Self-Tracking Sports Apps.
Int. J. Hum. Comput. Interact., June, 2026

Demonstrating SIMA-Play: A Serious Game for Forest Management Decision-Making through Board Game and Digital Simulation.
CoRR, April, 2026

Designing Educational Games for Financial Literacy and Bias Awareness: Reflections on Challenges and Opportunities.
Proceedings of the 59th Hawaii International Conference on System Sciences, 2026

How gamified prompts for metacognitive reflection affect the perceived playfulness of learning: A work-in-progress study.
Proceedings of the 10th Annual International GamiFIN Conference 2026, 2026

Demonstrating SIMAplay: A Serious Game for Forest Management Decision-Making through Board Game and Digital Simulation.
Proceedings of the 10th Annual International GamiFIN Conference 2026, 2026

Towards a Systematic Mapping Review of Sustainable HCI: Opening Up Our Protocol to the Feedback of the CHI Community.
Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

Playful Experiments in Living: Towards a Method for Sustainable HCI.
Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

Memorability of Greenhouse Gas Emissions in Virtual Reality: An Evaluation of Enactment and Quiz-Based Gamification.
Proceedings of the 2026 International Conference on Advanced Visual Interfaces, 2026

2025
Virtual empowerment: manipulating height in virtual reality affects self-related cognitions and personal speech performance evaluation.
Behav. Inf. Technol., November, 2025

Results: Systematic Literature Review on the Gamification of Climate Resilience in Coastal Areas.
Dataset, October, 2025

Analysis: Systematic Literature Review on the Gamification of Climate Resilience in Coastal Areas.
Dataset, October, 2025

Gamified reflection: How interaction design shapes student engagement with prompts: Gamification and Metacognitive Reflection.
Proceedings of the 28th International Academic Mindtrek, 2025

2024
Changing Climate Change Mental Models Through Game-Based Learning: A Controlled Experiment Involving Cognitive Mapping.
Proc. ACM Hum. Comput. Interact., 2024

Extended Reality for Public Understanding of Science: A Systematic Literature Review.
Proceedings of the 27th International Academic Mindtrek Conference, 2024

Designing locative human-forest interactions through playful design workshops.
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024., 2024

Climate Change at Your Doorstep: An Experiment Using a Digital Game and Distance Framing.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

Edutainment in the Context of Science Communication in Virtual Reality.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

Seeding a Repository of Methods-To-Be for Nature-Entangled Design Research.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
Text- and game-based communication for climate change attitude, self-efficacy, and behavior: A controlled experiment.
Comput. Hum. Behav., December, 2023

Feeling Small or Standing Tall? Height Manipulation Affects Speech Anxiety and Arousal in Virtual Reality.
Cyberpsychology Behav. Soc. Netw., April, 2023

How Location-Based Games Incentivize Moving About: A Study in the Context of Nature-Going.
Proc. ACM Hum. Comput. Interact., 2023

From Traditional to Game-Based Learning of Climate Change: A Media Comparison Experiment.
Proc. ACM Hum. Comput. Interact., 2023

Towards Supporting Sustainable Grocery Shopping through Joyful Technology: Annotated Portfolio of Speculative Ideas.
CoRR, 2023

Gamified metacognitive prompts in a higher education flipped classroom.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

Gamification for Climate Change Engagement: A User-Centered Design Agenda.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

How Location-based Gaming Affects Players' Nature and Forest Experiences.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Climate Connected: An Immersive VR and PC Game for Climate Change Engagement.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

Virtual and Augmented Reality for Environmental Sustainability: A Systematic Review.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Eco-Joy: Imagining Sustainable and Joyful Food Eco-label Futures.
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement.
Proceedings of the 25th International Academic Mindtrek conference, 2022

The impact of different gamification types in the context of data literacy: An online experiment.
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022, 2022

Gamified apps for sustainable consumption: A systematic review.
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022, 2022

Forests in Digital Games - An Ecocritical Framework.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Understanding the Game-based Learning Experience: A Framework of Frictions Between Design and Play.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Balancing the Augmented Experience: Design Tensions in the Location-based Game Pikmin Bloom.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Avatar Identities and Climate Change Action in Video Games: Analysis of Mitigation and Adaptation Practices.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Game-based Climate Change Engagement: Analyzing the Potential of Entertainment and Serious Games.
Proc. ACM Hum. Comput. Interact., 2021


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