Simo Järvelä

Orcid: 0000-0001-9553-1725

According to our database1, Simo Järvelä authored at least 12 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Feeling Small or Standing Tall? Height Manipulation Affects Speech Anxiety and Arousal in Virtual Reality.
Cyberpsychology Behav. Soc. Netw., April, 2023

2022
Evoking Physiological Synchrony and Empathy Using Social VR With Biofeedback.
IEEE Trans. Affect. Comput., 2022

Storifying a Serious Mobile Game: Exploring Players' Perception of Storification Features, Narrative Engagement, and Behavioral Intentions.
Proceedings of the 25th International Academic Mindtrek conference, 2022

2021
Augmented Virtual Reality Meditation: Shared Dyadic Biofeedback Increases Social Presence Via Respiratory Synchrony.
ACM Trans. Soc. Comput., 2021

Playing With Embodied Social Interaction: A Thematic Review of Experiments on Social Aspects in Gameful Virtual Reality.
Interact. Comput., 2021

2019
DYNECOM: Augmenting Empathy in VR with Dyadic Synchrony Neurofeedback.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

2018
Bio-adaptive Social VR to Evoke Affective Interdependence: DYNECOM.
Proceedings of the 23rd International Conference on Intelligent User Interfaces, 2018

Economic decision-making in free-to-play games: A laboratory experiment to study the effects of currency conversion.
Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018., 2018

2017
Why do players buy in-game content? An empirical study on concrete purchase motivations.
Comput. Hum. Behav., 2017

Neuroadaptive Meditation in the Real World.
Proceedings of the 2017 ACM Workshop on An Application-oriented Approach to BCI out of the laboratory, 2017

2016
RelaWorld: Neuroadaptive and Immersive Virtual Reality Meditation System.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016

2014
A Practical Guide to Using Digital Games as an Experiment Stimulus.
Trans. Digit. Games Res. Assoc., 2014


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