Mila Bujic

Orcid: 0000-0002-4171-4806

According to our database1, Mila Bujic authored at least 13 papers between 2020 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Self-avatar representation matters: Deciphering user immersion in VR games through Steam reviews.
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024., 2024

2023
Effects of Immersive Media on Emotion and Memory: An Experiment Comparing Article, 360-video, and Virtual Reality.
Int. J. Hum. Comput. Stud., November, 2023

Understanding Multi-platform Social VR Consumer Opinions: A Case Study in VRChatUsing Topics Modeling of Reviews.
Proceedings of the E-Business. Digital Empowerment for an Intelligent Future, 2023

More Immersed but Less Present: Unpacking Factors of Presence Across Devices.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023

Self-representation does (not) spark joy: Experiment on effects of avatar customisation and personality on emotions in VR.
Proceedings of the 7th International GamiFIN Conference, 2023

Digitally-Induced Altered States of Consciousness and Playful HCI: Future Research Agenda of a Novel Perspective.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

The relationship of visual and aural perspective with decentering in virtual reality.
Proceedings of the 4th African Human Computer Interaction Conference, 2023

2021
Playing With Embodied Social Interaction: A Thematic Review of Experiments on Social Aspects in Gameful Virtual Reality.
Interact. Comput., 2021

Emotional Response to Extended Realities: The Effects of Augmented and Virtual Technologies in a Shopping Context.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

2020
"Empathy machine": how virtual reality affects human rights attitudes.
Internet Res., 2020

Satisfaction and willingness to consume immersive journalism: experiment of differences between VR, 360 video, and article.
Proceedings of the 23rd Academic Mindtrek Conference, 2020

Immersive journalism: Extant corpus and future agenda.
Proceedings of the 4th International GamiFIN Conference, Levi, Finland, April 1-3, 2020, 2020

Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos.
Proceedings of the Interactivity and Game Creation, 2020


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