Anthousis Andreadis

According to our database1, Anthousis Andreadis authored at least 16 papers between 2010 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.



In proceedings 
PhD thesis 




From Reassembly to Object Completion: A Complete Systems Pipeline.
JOCCH, 2017

Exploiting Unbroken Surface Congruity for the Acceleration of Fragment Reassembly.
Proceedings of the GCH 2017, 2017

Object Completion using k-Sparse Optimization.
Comput. Graph. Forum, 2015

Efficient Sparse ICP.
Computer Aided Geometric Design, 2015

GPU Accelerated Computation of Geometric Descriptors in Parametric Space.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2015

Fractured 3D object restoration and completion.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

A Parametric Space Approach to the Computation of Multi-scale Geometric Features.
Proceedings of the GRAPP 2015, 2015

Fractured Object Reassembly via Robust Surface Registration.
Proceedings of the Eurographics 2015 - Short Papers, Zurich, Switzerland, May 4-8, 2015., 2015

Generalized digital reassembly using geometric registration.
Proceedings of the 2015 Digital Heritage, Granada, Spain, September 28 - October 2, 2015, 2015

Towards Automated 3D Reconstruction of Defective Cultural Heritage Objects.
Proceedings of the 2014 Eurographics Workshop on Graphics and Cultural Heritage, 2014

Facet Extraction and Classification for the Reassembly of Fractured 3D Objects.
Proceedings of the Eurographics 2014, 2014

Digital Storytelling within Virtual Environments: "The Battle of Thermopylae".
Trans. Edutainment, 2013

Leveraging Social Media and Multimedia Services for QoE Enhancement in Cultural Industries.
Proceedings of the 8th International Workshop on Semantic and Social Media Adaptation and Personalization, 2013

A social-aware multimedia system for interactive cultural and educational experiences.
Proceedings of the Advances in Social Networks Analysis and Mining 2013, 2013

Using Virtual Environments to Tell the Story: "The Battle of Thermopylae".
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

Real-Time Motion Capture Technology on a Live Theatrical Performance with Computer Generated Scenery.
Proceedings of the 14th Panhellenic Conference on Informatics, 2010