Pavlos Mavridis

According to our database1, Pavlos Mavridis authored at least 26 papers between 2006 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2018
Predictive digitisation of cultural heritage objects.
Multim. Tools Appl., 2018

2017
From Reassembly to Object Completion: A Complete Systems Pipeline.
ACM Journal on Computing and Cultural Heritage, 2017

Exploiting Unbroken Surface Congruity for the Acceleration of Fragment Reassembly.
Proceedings of the GCH 2017, 2017

Cross-modal Content-based Retrieval for Digitized 2D and 3D Cultural Heritage Artifacts.
Proceedings of the GCH 2017, 2017

Sketch-based 3D Object Retrieval with Skeleton Line Views - Initial Results and Research Problems.
Proceedings of the 10th Eurographics Workshop on 3D Object Retrieval, 2017

2016
A Soft Union based Method for Virtual Restoration and 3D Printing of Cultural Heritage Objects.
Proceedings of the GCH 2016 - Eurographics Workshop on Graphics and Cultural Heritage, 2016

RDEPS: A Combined Reaction-Diffusion Equation and Photometric Similarity Filter for Optical Image Restoration.
Proceedings of the Advances in Visual Computing - 12th International Symposium, 2016

2015
Object Completion using <i>k</i>-Sparse Optimization.
Comput. Graph. Forum, 2015

Efficient Sparse ICP.
Comput. Aided Geom. Des., 2015

GPU Accelerated Computation of Geometric Descriptors in Parametric Space.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2015

Fractured 3D object restoration and completion.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

A Parametric Space Approach to the Computation of Multi-scale Geometric Features.
Proceedings of the GRAPP 2015, 2015

Fractured Object Reassembly via Robust Surface Registration.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

Generalized digital reassembly using geometric registration.
Proceedings of the 2nd Digital Heritage International Congress, 2015

2014
Towards Automated 3D Reconstruction of Defective Cultural Heritage Objects.
Proceedings of the 12th Eurographics Workshop on Graphics and Cultural Heritage, 2014

Facet Extraction and Classification for the Reassembly of Fractured 3D Objects.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2013
Efficient texture representation and sampling algorithms for real-time rendering
PhD thesis, 2013

Digital Storytelling within Virtual Environments: "The Battle of Thermopylae".
Trans. Edutainment, 2013

2012
Texture Compression using Wavelet Decomposition.
Comput. Graph. Forum, 2012

Texture compression using wavelet decomposition: a preview.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

2011
Using Virtual Environments to Tell the Story: "The Battle of Thermopylae".
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

High quality elliptical texture filtering on GPU.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Two Simple Single-pass GPU methods for Multi-channel Surface Voxelization of Dynamic Scenes.
Proceedings of the 19th Pacific Conference on Computer Graphics and Applications, 2011

Global Illumination using Imperfect Volumes.
Proceedings of the GRAPP 2011, 2011

2010
Real-Time Motion Capture Technology on a Live Theatrical Performance with Computer Generated Scenery.
Proceedings of the 14th Panhellenic Conference on Informatics, 2010

2006
3D Object Repair Using 2D Algorithms.
Proceedings of the Computational Science, 2006


  Loading...