Georgios Papaioannou

Orcid: 0000-0003-4774-0746

Affiliations:
  • Athens University of Economics and Business, Department of Informatics, Greece
  • Foundation of the Hellenic World (FHW), Greece
  • National and Kapodistrian University of Athens, Department of Informatics and Telecommunications, Greece (PhD 2001)


According to our database1, Georgios Papaioannou authored at least 68 papers between 1998 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2023
A neural builder for spatial subdivision hierarchies.
Vis. Comput., August, 2023

Parallel Transformation of Bounding Volume Hierarchies into Oriented Bounding Box Trees.
Comput. Graph. Forum, May, 2023

Real-Time Volume Editing on Low-Power Virtual Reality Devices.
Proceedings of the 18th International Joint Conference on Computer Vision, 2023

2021
PU learning-based recognition of structural elements in architectural floor plans.
Multim. Tools Appl., 2021

Remote Teaching Advanced Rendering Topics Using the Rayground Platform.
IEEE Computer Graphics and Applications, 2021

Sampling Clear Sky Models using Truncated Gaussian Mixtures.
Proceedings of the 32nd Eurographics Symposium on Rendering, 2021

Shape Classification of Building Information Models using Neural Networks.
Proceedings of the 14th Eurographics Workshop on 3D Object Retrieval, 2021

2020
Rasterisation-based progressive photon mapping.
Vis. Comput., 2020

Illumination-Guided Furniture Layout Optimization.
Comput. Graph. Forum, 2020

A Survey of Multifragment Rendering.
Comput. Graph. Forum, 2020

Rayground: An Online Educational Tool for Ray Tracing.
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020

2019
Tile-based Caching Optimization for 360° Videos.
Proceedings of the Twentieth ACM International Symposium on Mobile Ad Hoc Networking and Computing, 2019

2018
Predictive digitisation of cultural heritage objects.
Multim. Tools Appl., 2018

Light Optimization for Detail Highlighting.
Comput. Graph. Forum, 2018

2017
From Reassembly to Object Completion: A Complete Systems Pipeline.
ACM Journal on Computing and Cultural Heritage, 2017

Exploiting Unbroken Surface Congruity for the Acceleration of Fragment Reassembly.
Proceedings of the GCH 2017, 2017

Variable k-buffer using Importance Maps.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017

Detail Highlighting using a Shadow Edge Histogram.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017

2016
Inverse lighting design using a coverage optimization strategy.
Vis. Comput., 2016

A multiview and multilayer approach for interactive ray tracing.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

A Generic Physically-based Approach to the Opening Design Problem.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

DIRT: deferred image-based ray tracing.
Proceedings of High Performance Graphics, 2016

2015
k<sup>+</sup>-buffer: An Efficient, Memory-Friendly and Dynamic k-buffer Framework.
IEEE Trans. Vis. Comput. Graph., 2015

CVC: The Contourlet Video Compression algorithm for real-time applications.
CoRR, 2015

Object Completion using <i>k</i>-Sparse Optimization.
Comput. Graph. Forum, 2015

Efficient Sparse ICP.
Comput. Aided Geom. Des., 2015

GPU Accelerated Computation of Geometric Descriptors in Parametric Space.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2015

Fractured 3D object restoration and completion.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Accelerating <i>k</i><sup>+</sup>-buffer using efficient fragment culling.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

Inverse Light Design for High-occlusion Environments.
Proceedings of the GRAPP 2015, 2015

A Parametric Space Approach to the Computation of Multi-scale Geometric Features.
Proceedings of the GRAPP 2015, 2015

Improving k-buffer Methods via Occupancy Maps.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

Fractured Object Reassembly via Robust Surface Registration.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

Generalized digital reassembly using geometric registration.
Proceedings of the 2nd Digital Heritage International Congress, 2015

2014
Towards Automated 3D Reconstruction of Defective Cultural Heritage Objects.
Proceedings of the 12th Eurographics Workshop on Graphics and Cultural Heritage, 2014

Facet Extraction and Classification for the Reassembly of Fractured 3D Objects.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2013
Multi-view ambient occlusion with importance sampling.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

A GPU based real-time video compression method for video conferencing.
Proceedings of the 18th International Conference on Digital Signal Processing, 2013

2012
Texture Compression using Wavelet Decomposition.
Comput. Graph. Forum, 2012

Texture compression using wavelet decomposition: a preview.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

A contourlet transform based algorithm for real-time video encoding.
Proceedings of the Real-Time Image and Video Processing 2012, 2012

2011
High quality elliptical texture filtering on GPU.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Two Simple Single-pass GPU methods for Multi-channel Surface Voxelization of Dynamic Scenes.
Proceedings of the 19th Pacific Conference on Computer Graphics and Applications, 2011

Global Illumination using Imperfect Volumes.
Proceedings of the GRAPP 2011, 2011

Real-Time Diffuse Global Illumination Using Radiance Hints.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2011, 2011

2010
Real-Time Volume-Based Ambient Occlusion.
IEEE Trans. Vis. Comput. Graph., 2010

2009
An Automated Modeling Method for Multiple Detail Levels of Real-Time Trees.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

2008
Presampled Visibility for Ambient Occlusion.
J. WSCG, 2008

2006
Media productions for a dome display system.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Virtual reality systems and applications.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

3D Object Repair Using 2D Algorithms.
Proceedings of the Computational Science, 2006

2005
Interactive Dynamics for Large Virtual Reality Applications.
Proceedings of the Advances in Informatics, 2005

Virtual Reality Systems and Applications: The Ancient Olympic Games.
Proceedings of the Advances in Informatics, 2005

2004
The Ancient Olympic Games: Being Part of the Experience.
Proceedings of the 5th International Symposium on Virtual Reality, 2004

Efficient 3D object retrieval using depth images.
Proceedings of the 6th ACM SIGMM International Workshop on Multimedia Information Retrieval, 2004

2003
On the automatic assemblage of arbitrary broken solid artefacts.
Image Vis. Comput., 2003

Exploiting multiresolution models to accelerate ray tracing.
Comput. Graph., 2003

Enhancing Virtual Reality Walkthroughs of Archaeological Sites.
Proceedings of the 4th International Symposium on Virtual Reality, 2003

Fast Fragment Assemblage Using Boundary Line and Surface Matching.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2003

2002
Reconstruction of Three-Dimensional Objects through Matching of Their Parts.
IEEE Trans. Pattern Anal. Mach. Intell., 2002

2001
Αυτόματη ανακατασκευή τριδιάστατων αντικειμένων με μεθόδους γραφικών: εφαρμογή στην ανακατασκευή αρχαιοτήτων
PhD thesis, 2001

Virtual Archaeologist: Assembling the Past.
IEEE Computer Graphics and Applications, 2001

The magic of the Z-Buffer: A Survey.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

2000
Stereo Matching Using Optic Flow.
Real Time Imaging, 2000

Segmentation and Surface Characterization of Arbitrary 3D Meshes for Object Reconstruction and Recognition.
Proceedings of the 15th International Conference on Pattern Recognition, 2000

1999
Intersection Test for Collision Detection in Particle Systems.
J. Graphics, GPU, & Game Tools, 1999

A Fast Depth-Buffer-Based Voxelization Algorithm.
J. Graphics, GPU, & Game Tools, 1999

1998
A texture controller.
Vis. Comput., 1998


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