Konstantinos Vardis

Orcid: 0000-0003-2282-4644

Affiliations:
  • Athens University of Economics and Business, Greece


According to our database1, Konstantinos Vardis authored at least 16 papers between 2013 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
PixelSync: Enhancing Texture Generation via Explicit Feature Synchronization.
Proc. ACM Comput. Graph. Interact. Tech., May, 2026

Control-DINO: Feature Space Conditioning for Controllable Image-to-Video Diffusion.
CoRR, April, 2026

Scene Generation at Absolute Scale: Utilizing Semantic and Geometric Guidance From Text for Accurate and Interpretable 3D Indoor Scene Generation.
CoRR, March, 2026

Real-time Rendering with a Neural Irradiance Volume.
CoRR, February, 2026

DreamAnywhere: Object-Centric Panoramic 3D Scene Generation.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2026

2023
A neural builder for spatial subdivision hierarchies.
Vis. Comput., August, 2023

2021
Sampling Clear Sky Models using Truncated Gaussian Mixtures.
Proceedings of the 32nd Eurographics Symposium on Rendering, 2021

2020
Rasterisation-based progressive photon mapping.
Vis. Comput., 2020

A Survey of Multifragment Rendering.
Comput. Graph. Forum, 2020

Rayground: An Online Educational Tool for Ray Tracing.
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020

2017
From Reassembly to Object Completion: A Complete Systems Pipeline.
ACM Journal on Computing and Cultural Heritage, 2017

Variable k-buffer using Importance Maps.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017

2016
Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering
PhD thesis, 2016

A multiview and multilayer approach for interactive ray tracing.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

DIRT: deferred image-based ray tracing.
Proceedings of High Performance Graphics, 2016

2013
Multi-view ambient occlusion with importance sampling.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013


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