April Tyack

According to our database1, April Tyack authored at least 12 papers between 2016 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Self-Determination Theory in HCI: Shaping a Research Agenda.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
"The Small Decisions Are What Makes it Interesting": Autonomy, Control, and Restoration in Player Experience.
Proc. ACM Hum. Comput. Interact., 2021

Off-Peak: An Examination of Ordinary Player Experience.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Statistical Significance Testing at CHI PLAY: Challenges and Opportunities for More Transparency.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Masterclass: Rethinking Self-Determination Theory in Player-Computer Interaction.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Restorative Play: Videogames Improve Player Wellbeing After a Need-Frustrating Event.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Self-Determination Theory in HCI Games Research: Current Uses and Open Questions.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2018
New Research Perspectives on Game Design and Development Education.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Video Game Selection Procedures For Experimental Research.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Exploring relatedness in single-player video game play.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Adapting Epic Theatre Principles for the Design of Games for Learning.
Proceedings of the 2017 DiGRA International Conference, 2017

2016
The Appeal of MOBA Games: What Makes People Start, Stay, and Stop.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016


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