Madison Klarkowski

Orcid: 0000-0002-0182-770X

Affiliations:
  • University of Saskatchewan, Saskatoon, SK, Canada


According to our database1, Madison Klarkowski authored at least 35 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic Environments.
Proc. ACM Hum. Comput. Interact., 2023

Playing with Emotions: A Systematic Review Examining Emotions and Emotion Regulation in Esports Performance.
Proc. ACM Hum. Comput. Interact., 2023

Biofeedback-Driven Multiplayer Games: Leveraging Social Awareness and Physiological Signals for Play.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

2022
"Bad Vibrations": Sensing Toxicity From In-Game Audio Features.
IEEE Trans. Games, 2022

Feeling Good and In Control: In-game Tools to Support Targets of Toxicity.
Proc. ACM Hum. Comput. Interact., 2022

Using fNIRS to Assess Cognitive Activity During Gameplay.
Proc. ACM Hum. Comput. Interact., 2022

Enhanced Esports: Community Perspectives on Performance Enhancers in Competitive Gaming.
Proc. ACM Hum. Comput. Interact., 2022

Challenges to Combating Toxicity and Harassment in Multiplayer Games: Involving the HCI Games Research Community.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Exploring Esports Spectator Motivations.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Demonstrating Commons Sense: A Novel Physiological Interaction For Engaging Live Streaming Audiences.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

"Chat Has No Chill": A Novel Physiological Interaction For Engaging Live Streaming Audiences.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

More Errors vs. Longer Commands: The Effects of Repetition and Reduced Expressiveness on Input Interpretation Error, Learning, and Effort.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam Reviews.
Proc. ACM Hum. Comput. Interact., 2021

Under Pressure: Exploring Choke and Clutch in Competitive Video Games.
Proc. ACM Hum. Comput. Interact., 2021

The Struggle is Spiel: On Failure and Success in Games.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

The Effects of System Interpretation Errors on Learning New Input Mechanisms.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Special Interest Group: The Present and Future of Esports in HCI.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Don't You Know That You're Toxic: Normalization of Toxicity in Online Gaming.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Making friends in online games: gender differences and designing for greater social connectedness.
Behav. Inf. Technol., 2020

Risking Treasure: Testing Loss Aversion in an Adventure Game.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

"Let's Get Physiological, Physiological!": A Systematic Review of Affective Gaming.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

2019
A Sense of Belonging: Pokémon GO and Social Connectedness.
Games Cult., 2019

2018
Greater rewards in videogames lead to more presence, enjoyment and effort.
Comput. Hum. Behav., 2018

Using Applied Games to Engage mHealth Users: A Case Study of MindMax.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

The Impact of Rewards and Trait Reward Responsiveness on Player Motivation.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

Don't Sweat the Small Stuff: The Effect of Challenge-Skill Manipulation on Electrodermal Activity.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

Augmenting Co-Located Social Play with Biofeedback: An Interactional Approach.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

Video Game Selection Procedures For Experimental Research.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Understanding initial experiences with Mindmax, an mHealth app that draws on shared interests in sports and video games.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

2016
Psychophysiology of Challenge in Play: EDA and Self-Reported Arousal.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Operationalising and Evaluating Sub-Optimal and Optimal Play Experiences through Challenge-Skill Manipulation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The Social Context of Video Game Play: Challenges and Strategies.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Redefining Videogame Reward Types.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Operationalising and Measuring Flow in Video Games.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015


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