Nick Ballou

Orcid: 0000-0003-4126-0696

Affiliations:
  • University of Oxford, UK


According to our database1, Nick Ballou authored at least 16 papers between 2021 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Self-determination theory in HCI: advancing the field.
Interact. Comput., 2026

The Basic Needs in Games Model of Video Game Play and Mental Health.
Interact. Comput., 2026

From Breakups to Lethargy: Player Accounts of Third Variables Affecting Video Game Playtime and Wellbeing.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

2024
Affective Uplift During Video Game Play: A Naturalistic Case Study.
Games Res. Pract., September, 2024

The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences.
Int. J. Hum. Comput. Stud., 2024

How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
'I Just Wanted to Get It Over and Done With': A Grounded Theory of Psychological Need Frustration in Video Games.
Proc. ACM Hum. Comput. Interact., 2023

A Manifesto for More Productive Psychological Games Research.
Games Res. Pract., 2023

Learnings from the case Maple Refugee: A story of free-to-play, probability, and gamer consumer activism.
Proceedings of the 2023 DiGRA International Conference: Limits and Margins of Games Settings, 2023

2022
"Clinically significant distress" in internet gaming disorder: An individual participant meta-analysis.
Comput. Hum. Behav., 2022

The hidden intricacy of loot box design: A granular description of random mone-tized reward features.
Proceedings of the 2022 DiGRA International Conference: Bringing Worlds Together, 2022

Self-Determination Theory in HCI: Shaping a Research Agenda.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Not Very Effective: Validity Issues of the Effectance in Games Scale.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021


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