Ashok R. Basawapatna

According to our database1, Ashok R. Basawapatna authored at least 27 papers between 2010 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Explicative programming.
Commun. ACM, 2021

Computing Effect Sizes of a Science-first-then-didactics Computational Thinking Module for Preservice Elementary School Teachers.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Smacking Screws with Hammers: Experiencing Affordances of Block-based Programming through the Hourglass Challenge.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

2019
The Zones of Proximal Flow Tutorial: Designing Computational Thinking Cliffhangers.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Making Computer Science Education Mandatory: Exploring a Demographic Shift in Switzerland.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

2018
Is drawing video game characters in an hour of code activity a waste of time?
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018

2017
Employing Retention of Flow to Improve Online Tutorials.
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

Principles of Computational Thinking Tools.
Proceedings of the Emerging Research, Practice, and Policy on Computational Thinking., 2017

2016
Alexander Meets Michotte: A Simulation Tool Based on Pattern Programming and Phenomenology.
J. Educ. Technol. Soc., 2016

Drops and Kinks: Modeling the Retention of Flow for Hour of Code Style Tutorials.
Proceedings of the 11th Workshop in Primary and Secondary Computing Education, 2016

Computational thinking tools.
Proceedings of the 2016 IEEE Symposium on Visual Languages and Human-Centric Computing, 2016

Retention of Flow: Evaluating a Computer Science Education Week Activity.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Piloting Computer Science Education Week in Mexico.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

2015
Scalable Game Design: A Strategy to Bring Systemic Computer Science Education to Schools through Game Design and Simulation Creation.
ACM Trans. Comput. Educ., 2015

Launching Swiss Computer Science Education Week.
Proceedings of the Workshop in Primary and Secondary Computing Education, 2015

Closing The Cyberlearning Loop: Enabling Teachers To Formatively Assess Student Programming Projects.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

2014
Real Time Assessment of Computational Thinking.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2014

The consume - create spectrum: balancing convenience and computational thinking in stem learning.
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

Early validation of computational thinking pattern analysis.
Proceedings of the Innovation and Technology in Computer Science Education Conference 2014, 2014

2013
The simulation creation toolkit: an initial exploration into making programming accessible while preserving computational thinking.
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

The zones of proximal flow: guiding students through a space of computational thinking skills and challenges.
Proceedings of the International Computing Education Research Conference, 2013

Making educational games that work in the classroom: A new approach for integrating STEM simulations.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

2011
Recognizing computational thinking patterns.
Proceedings of the 42nd ACM technical symposium on Computer science education, 2011

2010
Towards the Automatic Recognition of Computational Thinking for Adaptive Visual Language Learning.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2010

Cyberspace meets brick and mortar: an investigation into how students engage in peer to peer feedback using both cyberlearning and physical infrastructures.
Proceedings of the 15th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2010

Using scalable game design to teach computer science from middle school to graduate school.
Proceedings of the 15th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2010

Visualizing Student Game Design Project Similarities.
Proceedings of the Diagrammatic Representation and Inference, 6th International Conference, 2010


  Loading...